Available to hire
Hi, I’m Ricardo Daniel Rodríguez Báez, a Senior Game Engineer with 8+ years in game development and 5 years of technical and project leadership. I’ve shipped PC, console, and mobile titles using Unity and Unreal Engine, owning full project lifecycles from concept to release.
I combine deep systems architecture with a people-first leadership approach to build stronger teams and better games. I’m passionate about mentoring teammates, reducing technical debt, and delivering high-quality experiences that resonate with players.
Skills
Experience Level
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Senior Game Engineer at Mad Bricks - An Amber Studio
July 1, 2023 - December 1, 2025Led and mentored junior development team members through PC and mobile game development projects, establishing technical standards and best practices in Unity. Developed specialized game design and level design tools, streamlining iteration processes and reducing testing cycles for cross-platform deployment. Architected and implemented AI systems for behavior and navigation. Implemented performance optimization systems, including object pooling, significantly improving frame rates on PC and mobile target platforms. Collaborated cross-functionally with design and art teams to integrate assets and ensure seamless implementation of creative concepts.
Freelance Game Developer at Mahogany Interactive
January 1, 2022 - PresentDirected development across multiple concurrent projects using Unreal Engine 5, mentoring junior developers, and managing task allocation to ensure timely delivery. Led recruitment initiatives, including selection and screening of programming candidates to match project requirements and team dynamics. Managed project budgets and strategic business development initiatives, collaborating with international stakeholders from Latin America and North America to align technical solutions with business objectives. Designed and implemented card combat gameplay systems with designer tools, enabling non-technical team members to create and update content. Developed a complex dialog system featuring branching narrative options and AR companion integration for interactive children's book experiences. Architected physics-based vehicle controllers.
Game Developer at The Dreamerians
July 1, 2019 - September 1, 2022Led performance optimization initiatives for multi-console porting, achieving certification requirements for Switch, PS4, Xbox, and PC platforms. Implemented comprehensive progression systems with intuitive designer tools, empowering content creators to build engaging player advancement mechanics across console ecosystems. Designed and developed dynamic day/night cycle and weather control systems, creating immersive environmental storytelling elements optimized for console performance. Created robust NPC dialogue and caption systems supporting both in-game interactions and cinematic sequences across all target console platforms.
Tech Lead at Bixelium Entertainment
May 1, 2017 - May 1, 2019Managed development teams for internal and client projects, ensuring consistent delivery of high-quality products within budget and timeline constraints. Developed specialized character controllers for 3D platformer environments using Unity and transitioned to Unreal Engine development for VR environments and advanced projects. Coordinated cross-functional collaboration between design and art teams to maintain brand consistency and meet project specs. Designed and implemented dynamic interactive systems and mechanics across both Unity and Unreal Engine platforms, enhancing player engagement through multiple prototype projects. Managed freelance project budgets and client relationships, developing strategic solutions to meet diverse technical requirements.
Senior Game Engineer at Mahogany Interactive
June 1, 2025 - PresentLed redesign and refactor of core gameplay systems to improve architecture, scalability, and long-term maintainability. Directed new gameplay features from whiteboard to integration with tight design/production feedback loops to maintain quality and achievable scope. Audited legacy codebases to reduce technical debt and established coding best practices for team-wide consistency. Mentored junior developers through structured code reviews and knowledge-sharing sessions to raise overall team quality.
Game Engineer at Mad Bricks – An Amber Studio
July 1, 2023 - April 1, 2026Delivered PC and mobile game projects end-to-end within Unity, establishing technical standards and onboarding practices. Architected and shipped AI behavior and navigation systems to improve NPC responsiveness and reduce designer iteration time. Built tooling for game design and level design, cutting testing cycles and accelerating content iteration. Implemented object pooling and other performance optimizations across PC/mobile targets. Integrated third-party SDKs for metrics and localization, enabling data-informed decisions for international markets. Refactored core features to reduce technical debt and designed a UI toolkit framework for consistent navigation. Collaborated closely with design and art teams for faithful asset integration.
Lead Game Developer at 360 Dev Lab
November 1, 2022 - April 1, 2023Directed a multi-discipline development team across concurrent Unreal Engine 5 projects, managing task allocation to consistently hit milestones. Led end-to-end recruitment, ensuring new hires matched project requirements and team culture. Managed project budgets and business development initiatives across Latin American and North American stakeholders. Designed a card combat system with no-code designer tooling, enabling non-technical team members to create and update content. Built a branching dialogue system supporting complex narratives and enabling writers to work without engineering bottlenecks.
Education
Bachelor's in Mechatronic Engineering at Universidad Autónoma de Ciudad Juárez
January 1, 2012 - January 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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