I am a Senior Unity Developer with over 7 years of experience shipping complex, cross-platform interactive applications. While my recent work focuses on high-end Enterprise XR, my roots are in game development, and I specialize in creating stable, immersive systems that merge physical hardware with digital experiences.
I am uniquely qualified for this horror booth project for three specific reasons:
Audio & Microphone Input Mastery: I have deep technical experience building real-time audio/video communication systems (WebRTC). I am fully capable of implementing the “microphone penalty” mechanic, ensuring it is responsive, tunable, and integrates seamlessly with the game’s immersive soundscape.
Kiosk-Grade Stability: A self-service booth requires code that never crashes and resets cleanly every time. My background in architecting enterprise solutions means I write robust, memory-efficient code designed to run unattended for long periods without degradation.
Immersive “XR” Design: My expertise in Virtual and Mixed Reality translates directly to atmospheric horror. I understand how to use limited inputs (your 3-button scheme), spatial audio, and camera pacing to create genuine tension and immersion for the player.
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