I am a Senior Unity Developer with over 7 years of experience shipping complex, cross-platform interactive applications. While my recent work focuses on high-end Enterprise XR, my roots are in game development, and I specialize in creating stable, immersive systems that merge physical hardware with digital experiences. I am uniquely qualified for this horror booth project for three specific reasons: Audio & Microphone Input Mastery: I have deep technical experience building real-time audio/video communication systems (WebRTC). I am fully capable of implementing the "microphone penalty" mechanic, ensuring it is responsive, tunable, and integrates seamlessly with the game's immersive soundscape. Kiosk-Grade Stability: A self-service booth requires code that never crashes and resets cleanly every time. My background in architecting enterprise solutions means I write robust, memory-efficient code designed to run unattended for long periods without degradation. Immersive "XR" Design: My expertise in Virtual and Mixed Reality translates directly to atmospheric horror. I understand how to use limited inputs (your 3-button scheme), spatial audio, and camera pacing to create genuine tension and immersion for the player.

Serhii Zhydel

I am a Senior Unity Developer with over 7 years of experience shipping complex, cross-platform interactive applications. While my recent work focuses on high-end Enterprise XR, my roots are in game development, and I specialize in creating stable, immersive systems that merge physical hardware with digital experiences. I am uniquely qualified for this horror booth project for three specific reasons: Audio & Microphone Input Mastery: I have deep technical experience building real-time audio/video communication systems (WebRTC). I am fully capable of implementing the "microphone penalty" mechanic, ensuring it is responsive, tunable, and integrates seamlessly with the game's immersive soundscape. Kiosk-Grade Stability: A self-service booth requires code that never crashes and resets cleanly every time. My background in architecting enterprise solutions means I write robust, memory-efficient code designed to run unattended for long periods without degradation. Immersive "XR" Design: My expertise in Virtual and Mixed Reality translates directly to atmospheric horror. I understand how to use limited inputs (your 3-button scheme), spatial audio, and camera pacing to create genuine tension and immersion for the player.

Available to hire

I am a Senior Unity Developer with over 7 years of experience shipping complex, cross-platform interactive applications. While my recent work focuses on high-end Enterprise XR, my roots are in game development, and I specialize in creating stable, immersive systems that merge physical hardware with digital experiences.
I am uniquely qualified for this horror booth project for three specific reasons:
Audio & Microphone Input Mastery: I have deep technical experience building real-time audio/video communication systems (WebRTC). I am fully capable of implementing the “microphone penalty” mechanic, ensuring it is responsive, tunable, and integrates seamlessly with the game’s immersive soundscape.
Kiosk-Grade Stability: A self-service booth requires code that never crashes and resets cleanly every time. My background in architecting enterprise solutions means I write robust, memory-efficient code designed to run unattended for long periods without degradation.
Immersive “XR” Design: My expertise in Virtual and Mixed Reality translates directly to atmospheric horror. I understand how to use limited inputs (your 3-button scheme), spatial audio, and camera pacing to create genuine tension and immersion for the player.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

Unity Developer at Sphere
February 1, 2019 - Present
Developed MR/Mobile/Backend features for Sphere's spatial collaboration platform, enabling real-time cross-device collaboration. Implemented core gameplay subsystems and real-time communication features using Unity, C#, WebRTC, Photon, MRTK, and OpenXR across mobile, desktop, and MR devices.
Unity Developer, Team Lead at AppFox
May 1, 2018 - March 1, 2019
Led a development team to transition a stalled multi-layer project to a playable state, redesigned core gameplay and network logic, and implemented efficient mobile/PC workflows. Established clean architecture and fostered cross-team collaboration to improve velocity and product quality.
Unity Developer at PSV Studio
August 1, 2014 - September 1, 2020
Developed and released four educational and entertainment games for children, managing full product life cycle from concept to deployment. Collaborated with artists and designers to integrate assets and deliver polished, functional products within deadlines.

Education

Master's degree at Kharkiv National University of Radio Electronics
January 11, 2030 - January 1, 2019
Junior Specialist at Nova Khakhovka Applied Construction Technology College (NKPT)
January 11, 2030 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Manufacturing, Healthcare, Software & Internet, Gaming, Education