I am a 3D animator with many years of experience. I have been creating animations for the computer games industry since 2002. I have worked in game development since 2007 on the production of such famous games as "Dead Island", "Call of Juraez Bounded Blood", "Sniper Ghost Warrior 1 and 2" and many other computer game productions. I can also support your company with my acting and directing experience in choreographing mocap session recordings. "Dead Island" I also supported the second Techland team in the production of "Call of Juraez Bounded Blood" where I animated animals and several animations of the main characters. ; I also supported the City Interactive team in the production of "Sniper Ghost Warrior 1&2" and supported with my animation, acting and directing experience in the choreographies of mocap sessions in many other computer game productions. I had an amazing opportunity to co-create a fascinating project for the Institute of National Remembrance and the Historical Museum in Gdańsk, the game "Aviators: War in the Sky" So if you are in urgent mode to find someone interesting, passionate about game development; a gamer and someone who loves animation and acting and creating mocap sessions, then you have hit the right spot in 1 million and the right person, so I am also contacting you. My multifaceted experience is poised to bring a wealth of creativity, technical skill, and innovative storytelling to your company, ensuring that together, we can push the boundaries of what's possible in game animation. LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ ArtStation _Website not available. Sign in: https://www.twine.net/signup_ YouTube: _Website not available. Sign in: https://www.twine.net/signup_ Here are my Old animations material and demoreels ;) I have worked on many well-known computer game productions Here is the result of my animation work in the game WW3 for The Farm51 studio trailer _Website not available. Sign in: https://www.twine.net/signup_ And Gameplay _Website not available. Sign in: https://www.twine.net/signup_ In the first stage, I upload my old animations Conducting and directing the "Snip[er Ghost Warrior 2" mocap session _Website not available. Sign in: https://www.twine.net/signup_ Here is the effect of directing mocap animations implemented into gameplay and cinematics _Website not available. Sign in: https://www.twine.net/signup_ Directed and created cinematic for "Sniper ghost Warrior 1" _Website not available. Sign in: https://www.twine.net/signup_ Directed mocap records and created animation for games& trailer "Sniper ghost Warrior 2" _Website not available. Sign in: https://www.twine.net/signup_ Animations for free to play RPG games _Website not available. Sign in: https://www.twine.net/signup_ And this trailer I'm proud ;) This demoreel of the hunting game from the hunting game project contains my hand animations of the FPP and manually corrected mocap and animations of a few animal creatures _Website not available. Sign in: https://www.twine.net/signup_

Mikolaj Krawcow

I am a 3D animator with many years of experience. I have been creating animations for the computer games industry since 2002. I have worked in game development since 2007 on the production of such famous games as "Dead Island", "Call of Juraez Bounded Blood", "Sniper Ghost Warrior 1 and 2" and many other computer game productions. I can also support your company with my acting and directing experience in choreographing mocap session recordings. "Dead Island" I also supported the second Techland team in the production of "Call of Juraez Bounded Blood" where I animated animals and several animations of the main characters. ; I also supported the City Interactive team in the production of "Sniper Ghost Warrior 1&2" and supported with my animation, acting and directing experience in the choreographies of mocap sessions in many other computer game productions. I had an amazing opportunity to co-create a fascinating project for the Institute of National Remembrance and the Historical Museum in Gdańsk, the game "Aviators: War in the Sky" So if you are in urgent mode to find someone interesting, passionate about game development; a gamer and someone who loves animation and acting and creating mocap sessions, then you have hit the right spot in 1 million and the right person, so I am also contacting you. My multifaceted experience is poised to bring a wealth of creativity, technical skill, and innovative storytelling to your company, ensuring that together, we can push the boundaries of what's possible in game animation. LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ ArtStation _Website not available. Sign in: https://www.twine.net/signup_ YouTube: _Website not available. Sign in: https://www.twine.net/signup_ Here are my Old animations material and demoreels ;) I have worked on many well-known computer game productions Here is the result of my animation work in the game WW3 for The Farm51 studio trailer _Website not available. Sign in: https://www.twine.net/signup_ And Gameplay _Website not available. Sign in: https://www.twine.net/signup_ In the first stage, I upload my old animations Conducting and directing the "Snip[er Ghost Warrior 2" mocap session _Website not available. Sign in: https://www.twine.net/signup_ Here is the effect of directing mocap animations implemented into gameplay and cinematics _Website not available. Sign in: https://www.twine.net/signup_ Directed and created cinematic for "Sniper ghost Warrior 1" _Website not available. Sign in: https://www.twine.net/signup_ Directed mocap records and created animation for games& trailer "Sniper ghost Warrior 2" _Website not available. Sign in: https://www.twine.net/signup_ Animations for free to play RPG games _Website not available. Sign in: https://www.twine.net/signup_ And this trailer I'm proud ;) This demoreel of the hunting game from the hunting game project contains my hand animations of the FPP and manually corrected mocap and animations of a few animal creatures _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a 3D animator with many years of experience. I have been creating animations for the computer games industry since 2002. I have worked in game development since 2007 on the production of such famous games as “Dead Island”, “Call of Juraez Bounded Blood”, “Sniper Ghost Warrior 1 and 2” and many other computer game productions. I can also support your company with my acting and directing experience in choreographing mocap session recordings. “Dead Island” I also supported the second Techland team in the production of “Call of Juraez Bounded
Blood” where I animated animals and several animations of the main characters. ; I also supported the City Interactive team in the production of “Sniper Ghost Warrior 1&2” and supported with my
animation, acting and directing experience in the choreographies of mocap sessions in many other computer game productions. I had an amazing opportunity to co-create a fascinating project for the
Institute of National Remembrance and the Historical Museum in Gdańsk, the game “Aviators: War in the Sky”
So if you are in urgent mode to find someone interesting, passionate about game development; a gamer and someone who loves animation and acting and creating mocap sessions, then you have hit the right spot in 1 million and the right person, so I am also contacting you.
My multifaceted experience is poised to bring a wealth of creativity, technical skill, and innovative storytelling to your company, ensuring that together, we can push the boundaries of what’s possible in game animation.
LinkedIn:
Website not available. Sign in: https://www.twine.net/signup
ArtStation
Website not available. Sign in: https://www.twine.net/signup
YouTube:
Website not available. Sign in: https://www.twine.net/signup
Here are my Old animations material and demoreels ;)
I have worked on many well-known computer game productions
Here is the result of my animation work in the game WW3 for The Farm51 studio
trailer
Website not available. Sign in: https://www.twine.net/signup
And Gameplay
Website not available. Sign in: https://www.twine.net/signup
In the first stage, I upload my old animations
Conducting and directing the “Snip[er Ghost Warrior 2” mocap session
Website not available. Sign in: https://www.twine.net/signup
Here is the effect of directing mocap animations implemented into gameplay and cinematics
Website not available. Sign in: https://www.twine.net/signup
Directed and created cinematic for “Sniper ghost Warrior 1”
Website not available. Sign in: https://www.twine.net/signup
Directed mocap records and created animation for games& trailer “Sniper ghost Warrior 2”
Website not available. Sign in: https://www.twine.net/signup
Animations for free to play RPG games
Website not available. Sign in: https://www.twine.net/signup
And this trailer I’m proud ;) This demoreel of the hunting game from the hunting game project contains my hand animations of the FPP and manually corrected mocap and animations of a few animal creatures Website not available. Sign in: https://www.twine.net/signup

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Work Experience

Lead Animator at NeuronShot
November 1, 2021 - February 28, 2023
Team Lead Animator responsible for character, object, and camera animation; led a team of modelers and animators; supervised motion capture sessions and optimized pipelines for the NeuronShot project.
Senior Animator at Megapixel Studio
February 1, 2020 - April 30, 2021
Created TPP animations for RPG fantasy action game; developed rigs and character animations for mobile games.
Senior Animator at Cave Games
March 1, 2020 - October 31, 2021
Created FPP and TPP animations; coordinated motion capture sessions; led a team of modelers and animators on mobile and PC titles.
Senior Animator at Bloober Team
September 1, 2018 - October 31, 2019
Developed character animations for Pandemic Shooter and Little Devil; supervised a team of modelers and programmers.
Freelancer / Animator at Drago Entertainment
September 1, 2011 - January 31, 2013
Created FP and TP P animations; character and computer animation with mocap sessions.
Junior Character Animator at City Interactive
February 1, 2010 - August 31, 2011
Worked on 3D animations for children's shows and post-production projects.
Animator at RMGFX
January 1, 2005 - April 30, 2007
Created FP and TP P animations; animated characters, and environmental objects; mocap coordination.
Senior Animator at Techland
December 1, 2007 - October 1, 2010
Created FPP and TPP animations; 3D character and environment animation with a focus on mocap direction. Directed and choreographed mocap sessions.
Freelancer at Dragone Entertainment
September 1, 2011 - January 1, 2013
Created FPP and TPP animations; character and computer animation with a focus on mocap direction. Directed mocap recordings.
Senior Animator at The Farm 51 Group
June 1, 2016 - October 1, 2017
Created FPP and TPP animations for Dead Island and Call of Juarez: Bound in Blood; cleaned mocap recordings; animated characters, animals, and environmental objects; led team and supervised mocap sessions.
Senior Animator at Self-Employed
October 1, 2017 - February 1, 2018
Created FPP and TPP animations; character and environmental animation; mocap direction.
Senior Animator at Cave Games
March 1, 2021 - October 1, 2021
Planned and created animations for Panzer Dragon: Remake; supervised a team of modellers and animators.
Senior Animator at NeuronShot
November 1, 2021 - February 1, 2023
Responsible for character, object, and camera animation; led a team and supervised motion capture sessions; worked on the Ultimate Hunting project.

Education

Master's Degree in Graphic Design and Audio Visual Formation at Academy of Fine Arts in Wroclaw
January 11, 2030 - December 23, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services