I am Kenneth P. Felton, an Audio Director with a passion for crafting immersive, multi-channel and spatial audio experiences. I excel at building scalable audio pipelines for games, VR, and post-production, leading teams, and delivering high-quality sound design and dialog production under tight deadlines. I thrive in collaborative environments and enjoy shaping creative direction while coordinating with engineers, directors, and QA to ensure our audio aligns with both artistic vision and technical specs.
My career spans at Dolby, PlayStation, EA, and VR studios, where I designed, implemented, and mixed AAA audio assets, managed production schedules, and mentored teams. I’m proficient with Unreal and Unity, Wwise and FMOD, Pro Tools, and immersive formats like Dolby Atmos, always aiming to push the boundaries of spatial audio in interactive experiences.
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I created a short “audio drama” to help me learn and evaluate binaural audio production tools. I reworked the experience three different times using audio tools available at the time. This version was done using the Dolby Atmos renderer with the binaural setting and export functions.
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