Polina Bubennikova

Available to hire

Hi! I am Polina Bubennikova, a 2D/3D concept artist and illustrator.

About

Hi! I am Polina Bubennikova, a 2D/3D concept artist and illustrator. I am passionate about games where story and characters are the focus, and I love crafting distinctive visual styles that draw players into new worlds.

Based in Minsk, Belarus and ready to relocate, I enjoy collaborating on challenging projects and turning imaginative ideas into visually compelling environments, characters, and assets.

  • Joined December 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet
  • Professional Services

Projects · 3

For my graduation project, I did a concept design for a computer game in the adventure quest genre. To create the world, I got inspired by Scandinavian myths and legends to make the game space as deep and intense as possible. The plot centers on the lighthouse keeper, the main character. During one of the rough nights, a storm throws a huge boulder that knocks down the protective runes on the lighthouse. Taking advantage of the moment, mythical creatures were able to sneak inside and steal the rune stone that activated the mechanism and provided light. Now the main character must go on a long journey in search of the stone to return it and restart the lighthouse s light.

To create the concept for a computer game, I developed the visual environment (locations, splash art for characters and bosses, weapons), created a 3D model and final render of the lighthouse, drew the game icon, and created examples of riddles and puzzles.

https://www.twine.net/signin

  • Artist
  • Concept Artist
  • Game Designer
  • +2

You can watch my works here:
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin

I completed a course in environment concept art with my responsibilities being:

  • Creating 3D models of various objects and environments
  • Drawing or designing environment models
  • Researching and working with references
  • Establishing lighting and angles for 3D models
  • Selecting color palettes
  • Drawing thumbnails and line art
  • Final rendering of images in Adobe Photoshop

Adobe Photoshop, KeyShot, 3DCoat, PureRef

  • Concept Artist
  • Game Designer
  • Illustrator
  • +1

At Starlink we develop an indie horror simulator, where players
take on the role of a meat processing factory worker, allowing the
character to gradually lose their sanity with each passing hour,
due to increasingly vivid hallucinations.

https://www.twine.net/signin

My main responsibilities are:

  1. Visual Ideas Optimization: I have analyzed visual concepts from
    the CEO and proposed improvements that enhanced game
    performance during development, laying the foundation for the
    visual design strategy.

  2. Game Location Development: I created complex game location
    from scratch, integrating various interactive elements like a
    circular saw that requires sharpening and the ability to replace
    damaged tools. This approach ensured an intuitive interface,
    ultimately increasing user satisfaction.

  3. Integration of 2D and 3D Graphics: I combined 2D and 3D
    elements to enhance depth perception and perspective within the
    game, adding visual complexity and realism to positively affect
    player engagement.

Adobe Photoshop, Figma, Adobe After Effects, Adobe Animate,
KeyShot, 3DCoat, PureRef

  • Concept Artist
  • Game Designer
  • Illustrator

Work experience

2D & 3D Concept Artist · StarlinkFeb 2025 – Present · 1 yr 10 mos

Responsible for visual ideas optimization, game location development, and integration of 2D/3D graphics to enhance depth and realism. Analyzed CEO concepts and proposed improvements that shaped the visual design strategy. Built a complex game location with interactive elements (e.g., sharpening a circular saw and replacing damaged tools) to deliver intuitive interfaces and higher player satisfaction.

2D & 3D Concept Artist · Starlink CompanyFeb 2025 – Present · 1 yr 10 mos

At Starlink we develop an indie horror simulator, where players take on the role of a meat processing factory worker, allowing the character to gradually lose their sanity with each passing hour, due to increasingly vivid hallucinations. Responsibilities included visual ideas optimization (analyzing concepts from the CEO and proposing improvements to enhance game performance and establish the visual design strategy), game location development (creating a complex location with interactive elements like a sharpening circular saw and replaceable tools to ensure an intuitive interface and increased user satisfaction), and integration of 2D and 3D graphics to enhance depth perception and realism.

2D & 3D Concept Art Intern · Fungi StudioMar 2024 – Nov 2024 · 9 mos

Internship focusing on 2D & 3D concept art, including 3D modeling, environment design, and illustration; contributed to graduation project styling and asset creation.

Education

Bachelor's degree · Belarusian State University2020 – 2025
Bachelor’s · Belarusian State University2020 – 2025
Course: 2D & 3D Concept Art Environment · Fungi Studio2024 – 2025

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