Hi! I am Polina Bubennikova, a 2D/3D concept artist and illustrator. I am passionate about games where story and characters are the focus, and I love crafting distinctive visual styles that draw players into new worlds. Based in Minsk, Belarus and ready to relocate, I enjoy collaborating on challenging projects and turning imaginative ideas into visually compelling environments, characters, and assets.

Polina Bubennikova

Hi! I am Polina Bubennikova, a 2D/3D concept artist and illustrator. I am passionate about games where story and characters are the focus, and I love crafting distinctive visual styles that draw players into new worlds. Based in Minsk, Belarus and ready to relocate, I enjoy collaborating on challenging projects and turning imaginative ideas into visually compelling environments, characters, and assets.

Available to hire

Hi! I am Polina Bubennikova, a 2D/3D concept artist and illustrator. I am passionate about games where story and characters are the focus, and I love crafting distinctive visual styles that draw players into new worlds.

Based in Minsk, Belarus and ready to relocate, I enjoy collaborating on challenging projects and turning imaginative ideas into visually compelling environments, characters, and assets.

See more

Language

Russian
Fluent
English
Advanced

Work Experience

2D & 3D Concept Artist at Starlink Company
February 1, 2025 - Present
At Starlink we develop an indie horror simulator, where players take on the role of a meat processing factory worker, allowing the character to gradually lose their sanity with each passing hour, due to increasingly vivid hallucinations. Responsibilities included visual ideas optimization (analyzing concepts from the CEO and proposing improvements to enhance game performance and establish the visual design strategy), game location development (creating a complex location with interactive elements like a sharpening circular saw and replaceable tools to ensure an intuitive interface and increased user satisfaction), and integration of 2D and 3D graphics to enhance depth perception and realism.
2D & 3D Concept Art Intern at Fungi Studio
March 1, 2024 - November 1, 2024
Internship focusing on 2D & 3D concept art, including 3D modeling, environment design, and illustration; contributed to graduation project styling and asset creation.
2D & 3D Concept Artist at Starlink
February 1, 2025 - Present
Responsible for visual ideas optimization, game location development, and integration of 2D/3D graphics to enhance depth and realism. Analyzed CEO concepts and proposed improvements that shaped the visual design strategy. Built a complex game location with interactive elements (e.g., sharpening a circular saw and replacing damaged tools) to deliver intuitive interfaces and higher player satisfaction.

Education

Bachelor's degree at Belarusian State University
January 1, 2020 - January 1, 2025
Bachelor’s at Belarusian State University
January 1, 2020 - January 1, 2025
Course: 2D & 3D Concept Art Environment at Fungi Studio
January 1, 2024 - December 24, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
    paper THE LIGHTHOUSE game concept

    For my graduation project, I did a concept design for a computer game in the adventure quest genre. To create the world, I got inspired by Scandinavian myths and legends to make the game space as deep and intense as possible. The plot centers on the lighthouse keeper, the main character. During one of the rough nights, a storm throws a huge boulder that knocks down the protective runes on the lighthouse. Taking advantage of the moment, mythical creatures were able to sneak inside and steal the rune stone that activated the mechanism and provided light. Now the main character must go on a long journey in search of the stone to return it and restart the lighthouse s light.

    To create the concept for a computer game, I developed the visual environment (locations, splash art for characters and bosses, weapons), created a 3D model and final render of the lighthouse, drew the game icon, and created examples of riddles and puzzles.

    https://www.twine.net/signin

    paper game location with a saw

    At Starlink we develop an indie horror simulator, where players
    take on the role of a meat processing factory worker, allowing the
    character to gradually lose their sanity with each passing hour,
    due to increasingly vivid hallucinations.

    https://www.twine.net/signin

    My main responsibilities are:

    1. Visual Ideas Optimization: I have analyzed visual concepts from
      the CEO and proposed improvements that enhanced game
      performance during development, laying the foundation for the
      visual design strategy.

    2. Game Location Development: I created complex game location
      from scratch, integrating various interactive elements like a
      circular saw that requires sharpening and the ability to replace
      damaged tools. This approach ensured an intuitive interface,
      ultimately increasing user satisfaction.

    3. Integration of 2D and 3D Graphics: I combined 2D and 3D
      elements to enhance depth perception and perspective within the
      game, adding visual complexity and realism to positively affect
      player engagement.

    Adobe Photoshop, Figma, Adobe After Effects, Adobe Animate,
    KeyShot, 3DCoat, PureRef