I'm Moses Quaye, a Creative Technologist and Solutions / Pipeline Architect based in Lagos, Nigeria. I blend traditional 3D artistry with cutting-edge AI pipelines to help studios ship high-fidelity content faster, cheaper, and with zero bottlenecks. I build durable production pipelines that bridge creative direction and code (Blender, Unreal Engine, Python), optimize bandwidth and storage, and keep renders within tight production budgets — empowering small teams to deliver studio-quality work.

Moses Quaye

I'm Moses Quaye, a Creative Technologist and Solutions / Pipeline Architect based in Lagos, Nigeria. I blend traditional 3D artistry with cutting-edge AI pipelines to help studios ship high-fidelity content faster, cheaper, and with zero bottlenecks. I build durable production pipelines that bridge creative direction and code (Blender, Unreal Engine, Python), optimize bandwidth and storage, and keep renders within tight production budgets — empowering small teams to deliver studio-quality work.

Available to hire

I’m Moses Quaye, a Creative Technologist and Solutions / Pipeline Architect based in Lagos, Nigeria. I blend traditional 3D artistry with cutting-edge AI pipelines to help studios ship high-fidelity content faster, cheaper, and with zero bottlenecks.

I build durable production pipelines that bridge creative direction and code (Blender, Unreal Engine, Python), optimize bandwidth and storage, and keep renders within tight production budgets — empowering small teams to deliver studio-quality work.

See more

Work Experience

Animation Director / Pipeline Architect at Godhand Enterprises
August 1, 2022 - Present
Orchestrated production pipelines enabling small teams to deliver studio-quality output; designed and maintained automated workflows incorporating AI applications and Stable Diffusion; provided technical direction to animators to elevate output quality; managed project schedules and bridged creative goals with technical constraints.
Lead Developer / Web Developer at Godhand Enterprises (Freelance)
August 1, 2019 - November 1, 2021
Built asset management tools for an online video library; created infrastructure optimization tool to manage bandwidth between cloud storages; delivered full-stack web solutions focusing on reliability and user experience.
3D Artist at Mesh Advertising & Design Studios
April 1, 2018 - August 1, 2019
Delivered 3D animations for short films, TV commercials, and video games; led asset creation and guided junior animators; ensured deliverables met brand and technical requirements for broadcast and real-time use.

Education

Bachelor's Degree – Computer Science / Computer Graphics at University of Port Harcourt
September 1, 2014 - October 1, 2018

Qualifications

Computer Technician Certification
January 1, 2021 - December 25, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services