Katherine Teng
About
- 2 years' experience
- Joined December 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
Work experience· 6 roles
Super Auto Pets Remake: Collaborated in a team of 6 programmers to recreate this game in 3 weeks using a custom content-driven game engine. Built a battle manager that delivers the core gameplay, using the engine’s event system to coordinate automatic turn-based combat interactions and animations.
Crimson Knight Capstone Project: Engineered 20+ player and boss combat abilities using Gameplay Ability System (GAS), partnering with tech designers to create dynamic movesets following the 3 C’s of game design. Implemented a player leveling system with XP accumulation, level thresholds, and reward distribution that balanced player advancement throughout the game.
Team Lead for AMD Project: Managed a team of 10 by setting clear milestones and coordinating with AMD SME to create a demo for their upscaler software. Developed a replay system that allows player to record and replay their input in game in real time.
Education
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