Katherine Teng

Experience Level

Expert
Expert
Expert
Intermediate

Language

Amharic
Advanced
Javanese
Advanced

Work Experience

Software Engineer Intern at Electronic Arts
May 1, 2022 - August 1, 2022
Architected the backend of a UI gradient tool for Frostbite engine, collaborating with PM to deliver customer-focused features. Developed custom HLSL shader rendering four gradient types and four-color gradients with self-taught expertise.
Pathfinder Intern at Electronic Arts
May 1, 2021 - August 1, 2021
Merged unused packages in UFC 5 to reduce build time by 20%. Converted animation data in UFC 5 from legacy game engine to Frostbite by solving the conversion between coordinate systems.
Team Lead at AMD Orlando R&D Center University Program
January 1, 2025 - Present
Team Lead for AMD Project: Managed a team of 10 by setting clear milestones and coordinating with AMD SME to create a demo for their upscaler software. Developed a replay system that allows player to record and replay their input in game in real time.
Capstone Project Developer at Crimson Knight
January 1, 2025 - May 1, 2025
Crimson Knight Capstone Project: Engineered 20+ player and boss combat abilities using Gameplay Ability System (GAS), partnering with tech designers to create dynamic movesets following the 3 C’s of game design. Implemented a player leveling system with XP accumulation, level thresholds, and reward distribution that balanced player advancement throughout the game.
Gauntlet Remake Project Developer at Self-initiated
September 1, 2024 - November 1, 2024
Gauntlet Remake: Created a parser that generates levels by reading in text files, enabling fast creation of levels accurate to the original. Implemented A* pathfinding algorithm for spawned enemies to always track player’s position while navigating through obstacles.
Capstone Project Developer at Super Auto Pets Remake
April 1, 2025 - April 30, 2025
Super Auto Pets Remake: Collaborated in a team of 6 programmers to recreate this game in 3 weeks using a custom content-driven game engine. Built a battle manager that delivers the core gameplay, using the engine’s event system to coordinate automatic turn-based combat interactions and animations.

Education

Master of Science in Interactive Entertainment (Programming Track) at Florida Interactive Entertainment Academy - Orlando, FL
August 1, 2025 - December 1, 2025
Bachelor of Science in Computer Science at University of Florida - Gainesville, FL
August 1, 2025 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education