Hello! I’m a detail-oriented Game Development student with hands-on training to prototype, iterate, and complete tasks quickly in fast-paced environments. I focus on delivering high-quality results and turning ideas into playable experiences. During my studies at Algonquin College, I’ve led capstone initiatives using Scrum and Agile methodologies, collaborating across disciplines to deliver functional gameplay systems, AI, and tooling. I’m passionate about learning, mentoring teammates, and contributing to ambitious game projects.

David Cottin

Hello! I’m a detail-oriented Game Development student with hands-on training to prototype, iterate, and complete tasks quickly in fast-paced environments. I focus on delivering high-quality results and turning ideas into playable experiences. During my studies at Algonquin College, I’ve led capstone initiatives using Scrum and Agile methodologies, collaborating across disciplines to deliver functional gameplay systems, AI, and tooling. I’m passionate about learning, mentoring teammates, and contributing to ambitious game projects.

Next availability:
May 1, 2026

Hello! I’m a detail-oriented Game Development student with hands-on training to prototype, iterate, and complete tasks quickly in fast-paced environments. I focus on delivering high-quality results and turning ideas into playable experiences.

During my studies at Algonquin College, I’ve led capstone initiatives using Scrum and Agile methodologies, collaborating across disciplines to deliver functional gameplay systems, AI, and tooling. I’m passionate about learning, mentoring teammates, and contributing to ambitious game projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Capstone Team Lead (Mini Capstone Assignment) at Algonquin College
January 1, 2024 - April 1, 2024
Led a team from kickoff to completion over four months to design a car racing game using Scrum and Agile methodologies. Coordinated effective communication among team members and built a network-based system. Contributed as a coder by implementing key systems such as powerups, lap-tracking, and position-tracking, and fostered inclusive decision-making during meetings.
Capstone Assignment at Algonquin College
September 1, 2025 - April 1, 2026
Capstone project led at Algonquin College, applying Scrum/Agile practices to develop a larger game project with cross-functional collaboration and system design.
Programmer/Video Editor at Super Mario Brothers 3 Castle Level Assignment
December 1, 2024 - December 31, 2024
Programmed AI for multiple enemies using state-based machines, created a Boom Boom boss encounter, and implemented gravity flip mechanics affecting players, enemies, powerups, and bosses.
Programmer/Video Editor at Atomec Studios Co-op
February 1, 2023 - June 30, 2023
Gained experience in video editing and contributed to the studio website development using Wix; supported gameplay programming tasks during the co-op.
Game Developer/Video Editor at Chromeworks, Co-op
September 1, 2021 - December 31, 2021
Assisted in developing programming tutorials by creating Scratch games such as Mario Shuffle, Santa Claus Lane, and Fruit Ninja Scratch edition; produced video content to support tutorials.
Independent Contractor at Athena Direct
May 1, 2024 - July 31, 2024
Raised funds for Operation Smile, Plan International, and the Ottawa Humane Society. Persuaded potential donors to contribute monthly and handled objections such as one-time vs ongoing donations.
Assistant Counselor at Community Involvement
August 1, 2018 - August 31, 2018
Led activities and games for kids to participate in, building leadership and organizational skills through group coordination.
Capstone Team Lead at Algonquin College
January 1, 2024 - April 1, 2024
Led a four-month capstone project to design a car racing game using Scrum and Agile methodologies. Coordinated team communication, built core gameplay systems (powerups, lap-tracking, position-tracker), and fostered collaboration by ensuring all team members had a voice during decisions.
Programmer at Algonquin College (Super Mario Brothers 3 Castle Level Assignment)
December 1, 2024 - December 1, 2024
Programmed AI for multiple enemies (Thwomp, Fire Piranha Plant) and created a ‘Boom Boom’ boss. Implemented player-physics with gravity flip for players, enemies, powerups, and bosses within the level design.
Assistant Counselor
August 1, 2018 - Present
Led children’s activities, including games like Capture the Flag and Tag, developing foundational leadership and event coordination skills.

Education

Game Development Diploma at Algonquin College, Ottawa
September 1, 2023 - December 25, 2025
Diploma at Algonquin College
September 1, 2023 - January 7, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education