Available to hire
3D/CG animator and AI video artist with 17+ years of experience creating high-quality animations for AAAs, cinematic work, VFX, and TV productions. Skilled in keyframe and cinematic animation, facial animation, lip-sync, and motion-capture cleanup/retargeting using Autodesk Maya and MotionBuilder.
Since Dec 2025, I work as a freelance AI artist creating AI-generated videos, commercials, social media content, cinematic visuals, and marketing creatives using advanced generative AI tools—combining traditional animation craft with AI-driven workflows to deliver professional results faster.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Hindi
Fluent
Telugu
Fluent
Tamil
Advanced
Work Experience
Game Animator at INDIA (Self-Employed / Remote)
June 1, 2026 - PresentGameplay animation and character animation support, including animation cleanup, iteration based on feedback, and integration-ready deliveries for game contexts.
Freelance AI Artist (Line-streamed/Remote) at Streamline Studios
June 1, 2026 - PresentAI content creation for clients including video/image generation and marketing assets; refined character animation in Autodesk Maya and supported exports to Unreal Engine for gameplay integration testing.
Freelance AI Artist (Self-Employed, Remote)
December 1, 2025 - PresentCreate AI-generated videos, commercials, social media content, cinematic visuals, and marketing creatives using advanced generative AI tools. Produce social media ads, product promotions, and cinematic AI visuals. Edit and polish in-game character animations in Autodesk Maya; export animations to Unreal Engine for testing and gameplay integration. Refine animations based on gameplay feedback to ensure smooth, responsive character motion.
AI/Gamplay Animator at INDIA (location not fully specified)
June 1, 2024 - PresentGameplay animation responsibilities including character movement, animation refinement, and integration-ready animation delivery. Worked on high-quality character animation tasks with an emphasis on smooth motion and responsiveness.
Freelance AI Artist at Self-Employed (Remote)
January 2, 2024 - PresentCreate AI-generated videos, commercials, social media content, cinematic visuals, and marketing creatives for clients using advanced generative AI tools. Edit and polish in-game character animations in Autodesk Maya, export to Unreal Engine for gameplay integration testing, and refine animations based on gameplay feedback for smooth, responsive character movement. Produce social media ads, product promotions, and cinematic AI visuals; also support generative asset/video creation workflows to deliver high-quality creative output efficiently while maintaining professional production standards.
Freelance AI Artist (Generative AI Video/Content) at Self-Employed
January 2, 2024 - PresentCreated AI-generated videos, commercials, social media content, cinematic visuals, and marketing creatives using advanced generative AI tools. Produced social media ads, product promotions, and cinematic AI visuals. Edited and polished in-game character animation work in Autodesk Maya, exported animations to Unreal Engine, and iterated animations based on gameplay feedback for smooth, responsive character movement.
Game Play Animator (Remote) at IN DIA (Company name not specified)
January 1, 2024 - June 1, 2026Develop high-quality animations for games with strong visuals and industry-standard quality. Work across animation pipelines including keyframe and character animation to support gameplay responsiveness and polish.
Freelance AI Artist (Self-Employed, Remote) at Self-Employed
January 1, 2024 - PresentCreated AI-generated videos, commercials, social media content, cinematic visuals, and marketing creatives using advanced generative AI tools. Produced social media ads, product promotions, and cinematic AI visuals. Edited and polished in-game character animations in Autodesk Maya, exported animations to Unreal Engine for testing, and refined motion based on gameplay feedback to ensure smooth, responsive character movement.
3D Animator – Games, VFX & CG at Streamline Studios
December 2, 2022 - December 31, 2025Developed high-quality animations for games and TV series with industry-standard visuals. Worked on projects including Metal Gear, Landrys, and Cinderella. Supported cinematic/game-ready animation pipelines across characters and sequences.
3D Animator – Games, VFX & CG at PIXELLINE ARTS STUDIO S
December 1, 2022 - December 1, 2025Developed high-quality animations for games and TV series with strong visuals and industry-standard quality. Worked on projects including Metal Gear, Landrys, and Cinderella; contributed to gameplay/cinematic character animation pipeline using Autodesk Maya.
Senior 3D Animator - Cinematics at PIXELLINE ART STUDIOS Malaysia
December 1, 2022 - December 1, 2025Working on games and TV series.
Animation / Mocap Data Cleanup Artist at Pixelline Arts Studio
March 1, 2021 - September 1, 2022Edit and refine rough mocap data and retarget motion-capture data to different characters using Autodesk Maya LT. Ensure clean, seamless delivery of high-quality animations on schedule.
Mocap Data Clean Up Artist at Autodesk Maya
March 1, 2021 - September 30, 2022Cleaned and refined rough mocap data and performed retargeting for different characters using Autodesk Maya LT. Ensured consistent motion capture cleanup suitable for character animation workflows.
MoCap Data Cleanup Artist at Autodesk Maya (Mocap Data cleanup role)
March 1, 2021 - September 30, 2022Edited and refined rough mocap data and retargeted captured motion to different characters using Autodesk Maya LT. Focused on producing clean, usable motion capture outputs for character animation work.
Mocap Data Cleanup Artist at INDIA-ISRAEL INNOVATION HUB (Delhi, India)
March 1, 2021 - September 1, 2022Edited and refined rough mocap data and retargeted motion capture data for different characters using Autodesk Maya LT. Performed mocap data editing to improve quality and ensure character-specific motion transfer accuracy.
3D Animator at Pixelline Arts Studios
March 1, 2021 - September 2, 2022Developed high-quality 3D animation for games and TV series with strong visuals and industry-standard quality. Collaborated with artists to produce cohesive visuals using tools such as Maya and Motion Builder; delivered on schedule.
Mocap Data Cleanup Artist at INDIA-ISRAEL INNOVATION HUB
March 1, 2021 - September 1, 2022Responsible for editing and modifying synthetic mocap data for consistently delivering quality animation on time.
3D Animator at NBA 2K Project
July 2, 2020 - February 2, 2021Contributed mocap editing to NBA 2K project, ensuring seamless delivery of high-quality animations on schedule.
2K NBA Mocap Data Editing Artist at Technicolor India Pvt Ltd
July 1, 2020 - February 1, 2021Contributed to the 2K NBA project by editing mocap data and ensuring seamless delivery of high-quality animations on schedule.
Mocap Data Editing Artist – Games & Cinematics at IN DIA - Israel Innovation Hub
July 1, 2020 - February 1, 2021Edited mocap data and retargeted motion-capture to match different characters. Delivered seamless, high-quality animation for production needs.
Mocap Data Editing Artist (2K NBA project support) at TECHNICOLOR INDIA Pvt Ltd
July 1, 2020 - February 28, 2021Contributed to the 2K NBA project by editing mocap data and ensuring seamless delivery of high-quality animations on schedule.
Mocap Data Editing Artist – Games & Cinematic at IN DIA - ISRAEL IN NOVATION HUB
July 1, 2020 - February 28, 2021Edited and refined mocap data and performed retargeting for different characters using Autodesk Maya LT. Worked to deliver cohesive motion capture-based animation suitable for games and cinematic use.
3D Animator at Technicolor India Pvt Ltd (Bangalore, India)
July 1, 2020 - February 28, 2021Contributed to the 2K NBA project by editing mocap data and ensuring seamless delivery of high-quality animations on schedule.
Mocap Data Editing Artist – Games & Cinematics at InDia Israel Innovation Hub (Delhi, India)
July 1, 2020 - February 28, 2021Edited and refined mocap data and ensured seamless retargeted motion capture deliveries for multiple characters, supporting production schedules and quality requirements for games and cinematic sequences.
Mocap Data Editing Artist – Games & Cinematics at TECHNICOLOR INDIA PVT LTD (Bangalore, India)
July 1, 2020 - February 1, 2021Contributed to the 2K NBA project by editing mocap data and ensuring seamless delivery of high-quality animations on schedule. Performed mocap cleanup/editing to support consistent gameplay animation quality.
Senior 3D Gaming Animator - Cinematics at TECHNICOLOR INDIA PVT LTD
July 1, 2020 - February 1, 2021Responsible for editing mocap data to consistently deliver quality animation on time.
Senior 3D Animator at SILVER ANT POLYGON PICTURES INC
July 1, 2017 - February 1, 2020Responsible for layout camera and key frame animation.
3D Animator at Parky Entertainment India Pvt Ltd (Chennai, India)
January 1, 2016 - June 30, 2017Worked on product animations including Doc McStuffins, Ladybug, and Butterbean, ensuring consistent high-quality keyframe animation delivery.
3D Animator at Sparky Entertainment India Pvt Ltd (Chennai, India)
January 1, 2016 - June 1, 2017Worked on productions including Doc McStuffins, Ladybug, and Butterbean, ensuring consistent delivery of high-quality keyframe animation. Collaborated within animation pipelines using Autodesk Maya.
Senior 3D Animator at SPARKY ENTERTAINMENT INDIA PVT LTD
January 1, 2016 - June 1, 2017Responsible for consistently delivering quality key frame animation.
3D Animator at DQE Entertainment (International) Ltd
March 2, 2008 - June 2, 2015Worked on Casper's Scare School, Jungle Book-01, MMCH, and Peter Pan; delivered high-quality keyframe animation and collaborated with artists to maintain visual consistency.
2D/3D Animator (Keyframe Animation) at DQE N Entertainment (International) Ltd
March 1, 2008 - June 1, 2015Delivered high-quality keyframe animation consistently on projects including Casper's Scare School, Jungle Book-0 1, M MCH, and Peter Pan.
3D Animator at Sparkys Entertainment India Pvt Ltd
March 1, 2008 - June 1, 2015Worked on product animations including Doc McStuffins, Ladybug, and Butterbean—ensuring consistent delivery of keyframe animation quality.
3D/Keyframe Animator at DQENTERTAINMENT (International) Ltd
March 1, 2008 - June 30, 2015Worked on projects including Casper's Scare School, Jungle Book-0 1, MMCH, and Peter Pan. Produced high-quality keyframe animation consistently.
3D Animator at SPARKY ENTERTAINMENT INDIA Pvt Ltd
March 1, 2008 - June 30, 2015Worked on product animations including Doc McStuffins, Ladybug, and Butterbean. Delivered consistent keyframe animation quality for production needs.
2D/3D Animator (Keyframe Animation) at DQENT Entertainment (International) Ltd (Hyderabad, India)
March 1, 2008 - June 30, 2015Delivered high-quality keyframe animation consistently on projects including Casper's Scare School, Jungle Book-01, M MCH, and Peter Pan.
3D Animator (Keyframe Animation) at Q... Entertainment (International) Ltd (Hyderabad, India)
March 1, 2008 - June 1, 2015Worked on projects including Casper's Scare School, Jungle Book-01, M...CH, and Peter Pan, delivering high-quality keyframe animation consistently.
Senior 3D Animator at DQ ENTERTAINMENT (INTERNATIONAL) LTD
March 1, 2008 - June 1, 2015Responsible for consistently delivering quality key frame animation.
3D Animator at Dreams Mine Studios
January 1, 2006 - February 1, 2008Worked on productions such as Doc McStuffins, Ladybug, and Butterbean, ensuring consistent delivery of high-quality keyframe animation and coordination with art teams.
3D Generalist at DREAMS MINE
January 1, 2006 - February 1, 2008Developing ideas and high fidelity, photo-real 3D models of characters and objects, creating 3D graphical content.
Animation Trainee (2D & 3D) at Colorchips India Pvt Ltd
January 1, 2004 - December 31, 2005Trained in 2D and 3D animation including lightbox sketching, key drawings, storyboarding, Maya animation, compositing, and VFX.
Animation Trainee (2D & 3D) at Colorchips India Pvt Ltd, Hyderabad, India
January 1, 2004 - December 31, 2005Trained in both 2D and 3D animation including lightbox sketching, key drawings, storyboarding, Maya animation, compositing, and VFX fundamentals.
Education
Diploma in Computer Hardware Engineering at Pace Computers
January 11, 2030 - January 26, 2026Certificate in 2D & 3D Animation at Color Chips India Ltd
January 1, 2004 - December 1, 2005Bachelor of Arts (B.A.) at Arts Salem
August 1, 2003 - February 1, 2006Bachelor of Arts (B.A.) at Arts Selam, India
August 1, 2003 - February 1, 2006Certificate in 2D & 3D Animation at Education Color Chips India Ltd
January 1, 2004 - December 1, 2005Bachelor of Arts (B.A.) at Vinayak Missions, Arts
August 1, 2003 - February 1, 2006Animation Training (2D & 3D) at Colorchips India pvt ltd
January 1, 2004 - December 1, 2005 at Hyderabad, India | Colorchips India pvt ltd, Animation Training
January 11, 2030 - August 1, 2026 at Hyderabad, India | Hyderabad, India
January 11, 2030 - August 1, 2026Bachelor of Arts (B.A.) at Vinayak Institutions, Arts (SELA M, INDIA)
August 1, 2003 - February 28, 2006Education Certificate in 2D & 3D Animation at Colorchips India Pvt Ltd
January 1, 2004 - December 31, 2005 at Vinayak Missions, Arts
August 1, 2003 - February 1, 20062D & 3D Animation (Certificate - Completed) at Education
January 1, 2004 - December 1, 2005Qualifications
Certificate in 2D & 3D Animation
January 1, 2004 - December 1, 2005Certificate in Complete 2D & 3D Animation
January 1, 2004 - December 1, 2005Certificate in Complete 2D & 3D Animation
January 1, 2004 - December 31, 2005Bachelor of Arts (B.A.)
August 1, 2003 - February 1, 2006Certificate in Complete 2D & 3D Animation
January 1, 2004 - December 31, 2005Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Computers & Electronics, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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