I’m a highly skilled Concept Artist and Illustrator with proven expertise in the full game production pipeline, from high-complexity 2D illustrations to technical 3D art coordination. I’m proactive about setting visual benchmarks, guiding artists and external partners, and streamlining asset pipelines to deliver artistic excellence and production efficiency while bridging creative concepts with technical constraints.

Hyeseong Ahn

I’m a highly skilled Concept Artist and Illustrator with proven expertise in the full game production pipeline, from high-complexity 2D illustrations to technical 3D art coordination. I’m proactive about setting visual benchmarks, guiding artists and external partners, and streamlining asset pipelines to deliver artistic excellence and production efficiency while bridging creative concepts with technical constraints.

Available to hire

I’m a highly skilled Concept Artist and Illustrator with proven expertise in the full game production pipeline, from high-complexity 2D illustrations to technical 3D art coordination.

I’m proactive about setting visual benchmarks, guiding artists and external partners, and streamlining asset pipelines to deliver artistic excellence and production efficiency while bridging creative concepts with technical constraints.

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Language

English
Advanced
Korean
Fluent

Work Experience

Concept Artist at LINEgames
September 1, 2024 - Present
Led character and creature ideation, delivering concept art aligned with the project’s visual direction and creative vision. Streamlined 3D modeling workflows by creating precise orthographic turnarounds and isometric reference art to ensure high-fidelity in-game implementation. Oversaw internal and outsourcing production, providing meticulous feedback and technical guidance to 3D artists and external partners. Optimized technical asset pipelines by preparing layered portraits and assets for rigging, minimizing friction during animation. Acted as a key liaison, bridging design, 3D art, and development teams to align concepts with technical constraints.
Concept Artist at Ember and Blade
September 1, 2024 - Present
Leading character and creature ideation: delivering innovative concept art aligned with the project's visual direction and creative vision. Streamlining 3D modeling workflows: creating precise orthographic turnarounds and isometric reference art to ensure high-fidelity in-game implementation. Oversight of internal and outsourcing production: maintaining high visual standards by providing meticulous feedback and technical guidance to 3D artists and external partners. Optimizing technical asset pipelines: preparing layered portraits and assets specifically for rigging, minimizing technical friction during the animation phase. Acting as a key liaison: facilitating seamless communication between design, 3D art, and development teams to bridge the gap between creative concepts and technical constraints.
Illustrator (Freelance) at Devsisters
June 1, 2023 - June 1, 2024
Created flagship character illustrations focusing on high-complexity assets that set the visual benchmark for premium card tiers and special editions. Executed sophisticated compositions for high-value assets delivering intricate details and storytelling elements that elevate rarity and collectability. Produced a comprehensive range of visual assets including hero-tier characters, themed items, and immersive backgrounds to ensure a cohesive world-building experience. Developed high-priority item and environment illustrations, maintaining top-tier artistic quality across all card types to enhance gameplay atmosphere.
Illustrator at DevSisters — Cookie Run: Braverse (Freelance Illustrator)
June 1, 2023 - June 1, 2024
Entrusted with the creation of flagship character illustrations, focusing on high-complexity assets that set the visual benchmark for premium card tiers and special editions. Executed sophisticated color compositions for high-value assets, delivering intricate details and storytelling elements that elevate rarity and collectability. Produced a comprehensive range of visual assets including hero-tier characters, themes, and immersive backgrounds to ensure a cohesive and rich world-building experience. Developed high-priority item and environment illustrations, maintaining top-tier artistic quality across all card types to enhance the overall gameplay atmosphere.
Illustrator at Devsisters
June 1, 2023 - June 1, 2024
Created flagship character illustrations for high-complexity assets that set the visual benchmark for premium card tiers and special editions. Executed sophisticated tinted compositions for high-value assets, delivering intricate details and storytelling elements that elevate rarity and collectability. Produced a comprehensive range of visual assets, including hero-tier characters, themed emblems, and immersive backgrounds to ensure a cohesive, richly world-built experience. Developed high-priority item and environment illustrations, maintaining top-tier artistic quality across all card types to enhance the overall gameplay atmosphere.

Education

High School Diploma at Miryang High School
January 11, 2030 - January 1, 2016
High School Graduate at Miryang High School
January 11, 2030 - January 1, 2016
High School Diploma at Miryang High School
January 11, 2030 - January 1, 2016
High School Diploma at Miryang High School
January 11, 2030 - January 1, 2016

Qualifications

High School Diploma
January 11, 2030 - January 27, 2026

Industry Experience

Gaming, Media & Entertainment