Hello! I am a Computer Science student at Sabancı University with a strong foundation in problem solving, data structures, and algorithms, complemented by proficiency in multiple programming languages. I enjoy turning ideas into functional software and have hands-on experience across full-stack development, game development, and data-driven projects. I am passionate about game development and actively pursue it through personal projects and game jams, and I’m excited to apply my technical skills, creativity, and growth mindset in a professional environment. I am eager to contribute to impactful and engaging software or game development projects, collaborating with teams to design intuitive experiences and robust systems. When I’m not coding, you’ll likely find me exploring new game concepts, refining UI/UX, or learning new tools to stay ahead in the field.

Uğur Günal

Hello! I am a Computer Science student at Sabancı University with a strong foundation in problem solving, data structures, and algorithms, complemented by proficiency in multiple programming languages. I enjoy turning ideas into functional software and have hands-on experience across full-stack development, game development, and data-driven projects. I am passionate about game development and actively pursue it through personal projects and game jams, and I’m excited to apply my technical skills, creativity, and growth mindset in a professional environment. I am eager to contribute to impactful and engaging software or game development projects, collaborating with teams to design intuitive experiences and robust systems. When I’m not coding, you’ll likely find me exploring new game concepts, refining UI/UX, or learning new tools to stay ahead in the field.

Available to hire

Hello! I am a Computer Science student at Sabancı University with a strong foundation in problem solving, data structures, and algorithms, complemented by proficiency in multiple programming languages. I enjoy turning ideas into functional software and have hands-on experience across full-stack development, game development, and data-driven projects. I am passionate about game development and actively pursue it through personal projects and game jams, and I’m excited to apply my technical skills, creativity, and growth mindset in a professional environment.

I am eager to contribute to impactful and engaging software or game development projects, collaborating with teams to design intuitive experiences and robust systems. When I’m not coding, you’ll likely find me exploring new game concepts, refining UI/UX, or learning new tools to stay ahead in the field.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
See more

Language

English
Advanced
Turkish
Advanced
Amharic
Advanced
Aragonese
Advanced
Javanese
Advanced

Work Experience

Full-Stack Software Engineer Intern at Valensas Technology
July 1, 2024 - August 1, 2024
Full-Stack Software Engineer Intern at Valensas Technology (July 2024 - August 2024). Led the inventory management web app project with a team to track devices, monitor status, and manage license expirations; implemented frontend in React and Ant Design, backend in Go with GoMux, and PostgreSQL; containerized with Docker; CI/CD via GitLab; built API docs with Swagger; contributed to project planning and documentation; used Git for version control.
Full-Stack Software Engineer Intern at Valensa Technology
July 1, 2024 - August 1, 2024
Interned as a full-stack software engineer; contributed to an Inventory Project in collaboration with a three-person team to design and develop an inventory management web application for tracking and assigning hardware devices, monitoring status, and managing license expiration dates. Implemented CI/CD pipelines using GitLab. Created API documentation and ensured code quality with linters; backend built with Go and the GoMux libraries; PostgreSQL for data storage; frontend built with React and Ant Design; version control with GitHub. Designed responsive web pages in Figma and contributed to flight management front-end work.

Education

Bachelor of Science in Computer Science and Engineering at Sabancı University
January 1, 2021 - January 1, 2026
Bachelor of Science in Computer Science and Engineering at Sabancı University
January 1, 2021 - January 1, 2026
Bachelor of Science in Computer Science and Engineering at Sabancı University
January 1, 2021 - January 1, 2026

Qualifications

High Honor Certificate
January 11, 2030 - December 26, 2025
GPA: 3.52/4.00
January 11, 2030 - December 26, 2025
High Honor Certificate (GPA higher than 3.5)
January 11, 2030 - May 29, 2026
Three-term High Honor Certificate (GPA > 3.5)
January 11, 2030 - May 29, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services