I’m a Narrative Designer and Game Writer with experience crafting narrative arcs, branching structures, mission flows, scripts, and lore across multiple game projects. I excel at cross‑disciplinary collaboration, integrating narrative in-engine, and maintaining coherence across design, art, and tech teams.
I’m rooted in RPG-focused storytelling, creative writing, and interactive narrative design. I enjoy turning concepts into player‑driven experiences and collaborating to ship cohesive stories from concept to in‑game moment.
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The day a mysterious client walks in her store, Loretta and her assistants are tasked with a quest to procure a precious gem.
Explore Logran Cave with one of three characters, each with their own skills and paths.
Show resilience, and reach one of two endings, or crawl back home in shame, the choice will be yours (and your luck’s!)
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