Hi, I’m Eris Verne, a web developer with experience building end-to-end apps for user-centric brands and products. I’m highly focused on automation and usability, and I’ve got a proven track record of collaborating with cross-functional teams to deliver results in the shortest possible time.

Eris Verne

Hi, I’m Eris Verne, a web developer with experience building end-to-end apps for user-centric brands and products. I’m highly focused on automation and usability, and I’ve got a proven track record of collaborating with cross-functional teams to deliver results in the shortest possible time.

Available to hire

Hi, I’m Eris Verne, a web developer with experience building end-to-end apps for user-centric brands and products.
I’m highly focused on automation and usability, and I’ve got a proven track record of collaborating with cross-functional teams to deliver results in the shortest possible time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Fluent

Work Experience

Full-Stack Engineer at Hydro Ping.com
June 1, 2025 - Present
Architected and implemented queue-based workflows using EventBridge, Lambda, SQS, and DynamoDB while automating policy enforcement with cron jobs; scaled backend to handle 50x daily requests. Trained and deployed an AI agent to analyze moisture history and recommend optimal watering schedules, improving real-time responsiveness and reducing water usage.
Full-Stack Engineer at HydroPing.com
June 1, 2025 - Present
Trained and deployed an AI agent to analyze moisture history and recommend optimal watering schedules, which increased on-screen time by 50% and cut reported water usage by 20%.
App Developer at HydroPing.com
April 1, 2025 - Present
Integrated backend APIs using AWS Lambda and API Gateway, enabling device activation, order management, device management, live alerts, and plant management, which improved system reliability and reduced response time.
Firmware Engineer at HydroPing.com
January 1, 2025 - Present
Integrated and tested a rule-based OTA system; allowed one-way communication with the device with predictable server load. Leveraged RTC for wake cycles; extending a 3500 mAh battery to last over 5 years and reducing Wi-Fi signal interruptions by 99%. Tuned accelerometer parameters; safe-guard against false activations by means of random, unintentional, or shipping movements.
Full-Stack Engineer at HOOKY
May 1, 2024 - September 1, 2024
Designed and built an end-to-end e-commerce admin dashboard using Next.js with tailor-made UI/UX to automate product lifecycle from production line to customer satisfaction survey; clearing 2 years of backlog and reducing manual intervention from 20 to 12 minutes.
Project Manager at Lachman Estate LLC
February 1, 2023 - June 1, 2025
Coordinated amongst investment, construction, legal, marketing, and sales; helped deliver projects 2x faster and under budget by 30%.
Founding Engineer at CLIX.dev
June 1, 2022 - January 1, 2023
Led a team of 5 to conceptualize a visual API generator that turns flow graphs to OpenAPI objects; cutting API scaffolding time by 50%. Released 31 updates to a CLI (DOWNLOAD) using Python that translates CLIX AST to Django source code, reducing API setup time by 25%. Debugged and refactored ReactFlow.dev to package code snippets into reusable visual nodes; boosting sign-up rate by 5x over 1 year.
Backend Engineer at Alfinder Inc.
September 1, 2017 - June 1, 2022
Processed gigabyte-scale data with Python; reformatted, restructured, categorized, cleaned and outputted data used for training. Built an e-commerce mobile app using React Native; gathering 300,000 data points; later used for SLM training. Deployed dozens of custom hotfix-access-config AWS EC2 instances; enhancing Request Per Second (RPS) capacity by 15%. Built 161 REST API endpoints with Django for Shop-API, Core-API, AI-API used by internal systems and public customers.

Education

B.S. in Computer Game Science at University of California, Irvine
January 1, 2016 - January 1, 2020
B.S. in Computer Game Science at University of California, Irvine
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Professional Services, Media & Entertainment