I am a French-based game designer and creative director, currently leading Moon Valley as founder and creative director. My work focuses on mission-driven video games that raise awareness around social and environmental issues, with an emphasis on inclusivity and meaningful player experiences. I have built and led teams to develop strategic and narrative games that blend ecology, health, and diversity, including Roots of Tomorrow and other titles such as Purple Town, Challenger Deep, Tricky Life, and Summer Time. What drives me is a passion for storytelling, design, and impact. I share and infuse my daily work with these convictions to create games that can change perspectives and behaviors for the better. I also collaborate on research projects about the behavioral impact of video games and engage with the broader game and cultural communities to push for more inclusive, innovative experiences.

Marianne

I am a French-based game designer and creative director, currently leading Moon Valley as founder and creative director. My work focuses on mission-driven video games that raise awareness around social and environmental issues, with an emphasis on inclusivity and meaningful player experiences. I have built and led teams to develop strategic and narrative games that blend ecology, health, and diversity, including Roots of Tomorrow and other titles such as Purple Town, Challenger Deep, Tricky Life, and Summer Time. What drives me is a passion for storytelling, design, and impact. I share and infuse my daily work with these convictions to create games that can change perspectives and behaviors for the better. I also collaborate on research projects about the behavioral impact of video games and engage with the broader game and cultural communities to push for more inclusive, innovative experiences.

Next availability:
March 1, 2026

I am a French-based game designer and creative director, currently leading Moon Valley as founder and creative director. My work focuses on mission-driven video games that raise awareness around social and environmental issues, with an emphasis on inclusivity and meaningful player experiences. I have built and led teams to develop strategic and narrative games that blend ecology, health, and diversity, including Roots of Tomorrow and other titles such as Purple Town, Challenger Deep, Tricky Life, and Summer Time.

What drives me is a passion for storytelling, design, and impact. I share and infuse my daily work with these convictions to create games that can change perspectives and behaviors for the better. I also collaborate on research projects about the behavioral impact of video games and engage with the broader game and cultural communities to push for more inclusive, innovative experiences.

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Language

French
Fluent
English
Advanced

Work Experience

Founder & Creative Director at Moon Valley
February 1, 2024 - Present
Founder of Moon Valley, the first mission-driven video game company in France. Responsible for vision, strategy, and creative direction; leading the development of inclusive and meaningful video games that address social and environmental issues.
Co-founder & Game Director at Gamabilis
January 1, 2017 - December 31, 2023
Creative vision lead responsible for team leadership (approx. 15 employees plus freelancers) and development of strategy games impacting behaviors in ecology, health, and diversity; led Roots of Tomorrow (a strategy game about agroecology) and other titles such as Purple Town, Challenger Deep, Tricky Life, and Summer Time. Also led a research program on the impact of video games on behavior.
Senior Game Designer at Mando Productions
January 1, 2016 - December 31, 2017
Senior Game Designer contributing to game design and production processes; involved in narrative design and gameplay systems.
Co-founder, Script Writer & Lead Game Designer at Totem Studio
January 1, 2005 - December 31, 2015
Co-founder, script writer and lead game designer, responsible for game concepts, storytelling, and design direction.

Education

Intensive One-Year University Foundation in Arts at École Estienne (ESAIG)
January 1, 1995 - January 1, 1996

Qualifications

Baccalauréat S (Scientific)
January 1, 1995 - January 1, 1995
BTS - Technical Degree in Audiovisual Editing
January 1, 1996 - January 1, 1998
Ambition Jeux Video Île-de-France - Co-president
January 1, 2022 - December 31, 2025
Capital Games - Vice-president and board member
January 1, 2020 - December 31, 2025
CNC Talents Commission - Member
January 1, 2021 - January 1, 2024
XR Commission - Member
January 1, 2020 - December 31, 2022
Savoirs et Cultures Commission - Member
January 1, 2021 - December 31, 2022

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services