Marianne

Available to hire

I am a French-based game designer and creative director, currently leading Moon Valley as founder and creative director.

About

I am a French-based game designer and creative director, currently leading Moon Valley as founder and creative director. My work focuses on mission-driven video games that raise awareness around social and environmental issues, with an emphasis on inclusivity and meaningful player experiences. I have built and led teams to develop strategic and narrative games that blend ecology, health, and diversity, including Roots of Tomorrow and other titles such as Purple Town, Challenger Deep, Tricky Life, and Summer Time.

What drives me is a passion for storytelling, design, and impact. I share and infuse my daily work with these convictions to create games that can change perspectives and behaviors for the better. I also collaborate on research projects about the behavioral impact of video games and engage with the broader game and cultural communities to push for more inclusive, innovative experiences.

  • 21 years' experience
  • Joined December 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet
  • Professional Services

Work experience· 4 roles

Founder & Creative Director · Moon ValleyFeb 2024 – Present · 2 yrs 10 mos

Founder of Moon Valley, the first mission-driven video game company in France. Responsible for vision, strategy, and creative direction; leading the development of inclusive and meaningful video games that address social and environmental issues.

Co-founder & Game Director · GamabilisJan 2017 – Dec 2023 · 7 yrs

Creative vision lead responsible for team leadership (approx. 15 employees plus freelancers) and development of strategy games impacting behaviors in ecology, health, and diversity; led Roots of Tomorrow (a strategy game about agroecology) and other titles such as Purple Town, Challenger Deep, Tricky Life, and Summer Time. Also led a research program on the impact of video games on behavior.

Senior Game Designer · Mando ProductionsJan 2016 – Dec 2017 · 2 yrs

Senior Game Designer contributing to game design and production processes; involved in narrative design and gameplay systems.

Co-founder, Script Writer & Lead Game Designer · Totem StudioJan 2005 – Dec 2015 · 11 yrs

Education

Intensive One-Year University Foundation in Arts · École Estienne (ESAIG)1995 – 1996

Certifications and awards· 7

Baccalauréat S (Scientific)1995
BTS - Technical Degree in Audiovisual Editing1996 – 1998
Ambition Jeux Video Île-de-France - Co-president2022 – 2025
Capital Games - Vice-president and board member2020 – 2025

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