I'm a game artist and game designer, currently in my final year at Vega CPT. I am passionate about creating memorable experiences that immerse players in the worlds I design. I love both the design and artistic sides of game development, from shaping how a world looks and feels to crafting characters, animations, and environments that bring it to life. I pay close attention to detail; the smallest touch can make a big difference in gameplay and storytelling.

Michaela Esterhuizen

I'm a game artist and game designer, currently in my final year at Vega CPT. I am passionate about creating memorable experiences that immerse players in the worlds I design. I love both the design and artistic sides of game development, from shaping how a world looks and feels to crafting characters, animations, and environments that bring it to life. I pay close attention to detail; the smallest touch can make a big difference in gameplay and storytelling.

Available to hire

I’m a game artist and game designer, currently in my final year at Vega CPT. I am passionate about creating memorable experiences that immerse players in the worlds I design.

I love both the design and artistic sides of game development, from shaping how a world looks and feels to crafting characters, animations, and environments that bring it to life. I pay close attention to detail; the smallest touch can make a big difference in gameplay and storytelling.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Studio Artist Internship at Studio Bo
April 1, 2025 - Present
Created game-ready pixel art assets for an educational science game, including tile maps, animations and states, characters and UI elements; 3D art, modelling, animation, rigging, weight painting, and asset integration; collaborated with the team to bring assets to life and support gameplay.
Freelance Pixel Artist at Self-Employed
October 20, 2024 - December 20, 2024
Created game-ready pixel art assets for an educational science game, including tile maps, animations with multiple states, characters, and UI elements. Produced 2D art, pixel art, and contributed to 3D art pipelines (modelling, animation, rigging, and weight painting) and asset integration within a collaborative development workflow.
Studio Intern at Studio BoI
April 1, 2025 - Present
Created game-ready pixel art assets for an educational science game, including tile maps, animations and different states, characters and UI elements. Produced 3D art, modeling, animation, rigging and texturing work; collaborated with a multidisciplinary team to deliver assets on schedule; emphasized attention to detail to enhance gameplay and immersion.

Education

Bachelor's in Game Design and Development at IIE Vega a.k.a Emirus
January 1, 2023 - January 1, 2025
Bachelor's Degree in Game Design and Development at VEGA CPT
January 1, 2023 - January 1, 2025
Studio Internship at Studio BOI
April 1, 2025 - January 4, 2026
Bachelor's in Game Design and Development at Vega CPT
January 1, 2023 - January 1, 2025

Qualifications

Vega Top Achiever
January 1, 2025 - December 31, 2025
Loeries Finalist
January 1, 2025 - December 31, 2025
Campus Game Jam Winner
January 1, 2024 - January 4, 2026
Loeries Finalist
January 1, 2025 - January 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services