Hi, I'm Holden Smith. I'm a Game Designer with hands-on experience in play-testing and designing gameplay systems. I enjoy collaborating with diverse teams to polish concepts and create engaging player experiences. I'm passionate about turning ideas into fun, well-polished games and helping teams ship quality products by providing thoughtful feedback and clear communication.

Holden Smith

Hi, I'm Holden Smith. I'm a Game Designer with hands-on experience in play-testing and designing gameplay systems. I enjoy collaborating with diverse teams to polish concepts and create engaging player experiences. I'm passionate about turning ideas into fun, well-polished games and helping teams ship quality products by providing thoughtful feedback and clear communication.

Available to hire

Hi, I’m Holden Smith. I’m a Game Designer with hands-on experience in play-testing and designing gameplay systems. I enjoy collaborating with diverse teams to polish concepts and create engaging player experiences.

I’m passionate about turning ideas into fun, well-polished games and helping teams ship quality products by providing thoughtful feedback and clear communication.

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Experience Level

Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Gameplay Designer at Magus
January 1, 2024 - April 1, 2024
Collaborated with a diverse team of 8 to design and deliver a UE5-based FPS fantasy game over a 4-month project. Implemented 7+ mechanics, including unique player attacks, AI, and fast-paced movement. Collected data on 15+ bugs and logged detailed reports. Executed test plans to diagnose root causes for 15+ issues. Worked with 2 artists to develop assets and animations, and created 1 block mesh level with lighting and polishing. Helped resolve design conflicts among 3+ team members to maintain cohesion.
Game Testing at Good Gamer Group
July 1, 2024 - Present
Performed play-tests across 12+ games from different genres, analyzing early systems, unfinished mechanics, and overall experience. Provided feedback to guide early development stages and served as a critique source for 12+ unreleased products and 3 marketing campaigns, often via written reports to help improve market-ready outcomes.

Education

Bachelor of Science in Game Design (B.S.) at Full Sail University
January 11, 2030 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet