Available to hire
Hi, I’m Holden Smith. I’m a Game Designer with hands-on experience in play-testing and designing gameplay systems. I enjoy collaborating with diverse teams to polish concepts and create engaging player experiences.
I’m passionate about turning ideas into fun, well-polished games and helping teams ship quality products by providing thoughtful feedback and clear communication.
Experience Level
Language
English
Fluent
Work Experience
Game Testing at Good Gamer Group
July 1, 2024 - PresentPerformed play-tests across 12+ games from different genres, analyzing early systems, unfinished mechanics, and overall experience. Provided feedback to guide early development stages and served as a critique source for 12+ unreleased products and 3 marketing campaigns, often via written reports to help improve market-ready outcomes.
Gameplay Designer at Magus
January 1, 2024 - April 1, 2024Collaborated with a diverse team of 8 to design and deliver a UE5-based FPS fantasy game over a 4-month project. Implemented 7+ mechanics, including unique player attacks, AI, and fast-paced movement. Collected data on 15+ bugs and logged detailed reports. Executed test plans to diagnose root causes for 15+ issues. Worked with 2 artists to develop assets and animations, and created 1 block mesh level with lighting and polishing. Helped resolve design conflicts among 3+ team members to maintain cohesion.
Education
Bachelor of Science in Game Design (B.S.) at Full Sail University
January 11, 2030 - May 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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