Hi, I'm Eduardo De Vega, a software engineer with a focus on game programming, design and production. I bring a strong background in game design and production and a passion for crafting high-quality, engaging experiences through clean, efficient code and creative problem solving. I enjoy collaborating across disciplines to deliver polished gameplay, and I thrive in fast-paced, challenging environments. When I'm not coding, I enjoy prototyping new mechanics, learning new tools, and sharing knowledge with teammates.

Eduardo De Vega

Hi, I'm Eduardo De Vega, a software engineer with a focus on game programming, design and production. I bring a strong background in game design and production and a passion for crafting high-quality, engaging experiences through clean, efficient code and creative problem solving. I enjoy collaborating across disciplines to deliver polished gameplay, and I thrive in fast-paced, challenging environments. When I'm not coding, I enjoy prototyping new mechanics, learning new tools, and sharing knowledge with teammates.

Available to hire

Hi, I’m Eduardo De Vega, a software engineer with a focus on game programming, design and production. I bring a strong background in game design and production and a passion for crafting high-quality, engaging experiences through clean, efficient code and creative problem solving.

I enjoy collaborating across disciplines to deliver polished gameplay, and I thrive in fast-paced, challenging environments. When I’m not coding, I enjoy prototyping new mechanics, learning new tools, and sharing knowledge with teammates.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent
French
Intermediate

Work Experience

Game Developer at Slap That (Unreal Engine 5 project)
September 1, 2023 - May 1, 2024
Contributed to a project built with Unreal Engine 5, focusing on gameplay programming and systems integration.
Producer / Lead Programmer at Grand Drift Auto (Unity)
March 1, 2023 - May 1, 2023
Mobile infinite runner where players evade the law while committing high-speed crimes.
Producer at DUNK IT (Unity)
January 1, 2023 - February 1, 2023
Produced a 5-programmer team, managing task distribution and milestone progress; contributed to a Unity-based AR basketball game.
Game Developer at Zonk Deliveries (Custom Engine)
September 1, 2020 - May 1, 2021
2D platformer with fast-paced movement mechanics.
Developer at DigiPen Institute of Technology
February 1, 2023 - March 1, 2023
Mouse Labyrinth: created a puzzle labyrinth prototype focusing on player immersion and mechanics.
Participant at Global Game Jam 2021
January 1, 2021 - January 31, 2021
Collaborated on a team project during Global Game Jam 2021.

Education

Bachelor of Science in Real-Time Interactive Simulation at DigiPen Institute of Technology Bilbao
January 11, 2030 - January 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment