Hi there! I’m Sarah Marrone, a CG Artist and 3D generalist with experience in game development, advertising, and episodic production. I love turning ideas into visually cohesive assets, from early concepts to final delivery, across 3D, motion, and VFX pipelines. In my recent work, I’ve led look development for campaigns, contributed VFX look and compositing for series with large audiences, and built game-ready assets for Roblox. I’m continually expanding my toolkit with Maya, Blender, Cinema 4D, Unreal Engine, and the Adobe suite, while collaborating closely with creative and technical teams.

Sarah Marrone

Hi there! I’m Sarah Marrone, a CG Artist and 3D generalist with experience in game development, advertising, and episodic production. I love turning ideas into visually cohesive assets, from early concepts to final delivery, across 3D, motion, and VFX pipelines. In my recent work, I’ve led look development for campaigns, contributed VFX look and compositing for series with large audiences, and built game-ready assets for Roblox. I’m continually expanding my toolkit with Maya, Blender, Cinema 4D, Unreal Engine, and the Adobe suite, while collaborating closely with creative and technical teams.

Available to hire

Hi there! I’m Sarah Marrone, a CG Artist and 3D generalist with experience in game development, advertising, and episodic production. I love turning ideas into visually cohesive assets, from early concepts to final delivery, across 3D, motion, and VFX pipelines.

In my recent work, I’ve led look development for campaigns, contributed VFX look and compositing for series with large audiences, and built game-ready assets for Roblox. I’m continually expanding my toolkit with Maya, Blender, Cinema 4D, Unreal Engine, and the Adobe suite, while collaborating closely with creative and technical teams.

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Work Experience

Motion Design Intern at Agency Habitat
August 1, 2020 - Present
Produced 3D motion projects in Cinema 4D and Redshift; developed creative direction and moodboards for Buddle’s Cyber Monday and Black Friday campaigns; completed compositing work for American Airlines; additional clients included Insight, One Trick Pony, Groovies, and Juus.
VisPost Intern at Rooster Teeth (Warner Bros.)
September 1, 2023 - May 1, 2024
Responsible for the overall look of VFX shots for Death Battle, with effects created in After Effects and Unreal Engine 5; collaborated with department leads to ensure cohesive visual style and timely delivery; followed look development references and guidelines.
CG Artist at Cheil (Samsung subsidiary)
July 1, 2022 - July 1, 2023
Developed assets from concept to completion for a Roblox game, Capture the Cape, using Maya and Blender; optimized architectural assets for performance; researched and implemented cloth simulation techniques within Roblox limitations.
GIS/3D Intern at City of Lewisville
August 1, 2019 - May 1, 2021
Modeled the downtown of Lewisville in Maya and created interactive web map layers in ArcGIS Pro, published via ArcGIS Online.

Education

BA in Arts and Technology, Animation/Film concentration at The University of Texas at Dallas
August 1, 2017 - December 1, 2021
Props & Environments for Film at Think Tank Training Centre
October 1, 2024 - January 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming