I'm Isabella Han, a Gameplay Programmer with 8+ years of experience building Unity-based games using C#. I specialize in gameplay systems, UI programming, audio integration, and asset management, with hands-on work on mobile, AR, and slot-style games. I thrive in Agile environments using Jira and Git and enjoy collaborating with designers, artists, and QA to ship high-quality titles. Proficient in Unity (2D/3D) and Unreal Engine blueprints, I also work with SQL-backed game data and version control (Git, Perforce). I love turning creative ideas into robust gameplay, UI, and audio experiences, and I'm always eager to learn new tools and optimize development workflows.

Isabella Han

I'm Isabella Han, a Gameplay Programmer with 8+ years of experience building Unity-based games using C#. I specialize in gameplay systems, UI programming, audio integration, and asset management, with hands-on work on mobile, AR, and slot-style games. I thrive in Agile environments using Jira and Git and enjoy collaborating with designers, artists, and QA to ship high-quality titles. Proficient in Unity (2D/3D) and Unreal Engine blueprints, I also work with SQL-backed game data and version control (Git, Perforce). I love turning creative ideas into robust gameplay, UI, and audio experiences, and I'm always eager to learn new tools and optimize development workflows.

Available to hire

I’m Isabella Han, a Gameplay Programmer with 8+ years of experience building Unity-based games using C#. I specialize in gameplay systems, UI programming, audio integration, and asset management, with hands-on work on mobile, AR, and slot-style games. I thrive in Agile environments using Jira and Git and enjoy collaborating with designers, artists, and QA to ship high-quality titles.

Proficient in Unity (2D/3D) and Unreal Engine blueprints, I also work with SQL-backed game data and version control (Git, Perforce). I love turning creative ideas into robust gameplay, UI, and audio experiences, and I’m always eager to learn new tools and optimize development workflows.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Gameplay Programmer at CGT Games LLC
January 1, 2023 - January 1, 2026
Gameplay programming in Unity 3D with C#, UI and audio programming, asset bundles, SQL, and gameplay systems for slot games; tools include Jira, Visual Studio, Team Explorer, SourceTree.
Gameplay Programmer at Krikey Inc.
May 1, 2022 - September 1, 2022
Gameplay and UI programming in Unity 3D/C#, implementing Infinite Runner features and AR Story Mode for the Krikey App.
Unity Engineer at Ready Makers Canada Inc.
April 1, 2018 - October 1, 2019
Unity 3D/C#/ Gameplay, UI and audio programming; created new functionality; functionality testing and bug reporting into Jira.
QA Tester at Enzyme Testing Laboratories for Warner Bros.
October 1, 2017 - April 1, 2018
Functionality testing and bug reporting into Jira database.
Unity Engineer – Gameplay, UI and Audio Programming with C# at Exquisite Lenz
September 1, 2017 - September 1, 2017
Worked on projects including Roccoz World; responsibility included gameplay, UI and audio programming in Unity/C#.
Math/Reading Instructor at Kumon Learning Center
February 1, 2008 - April 1, 2016
Taught math and reading to students aged 6-18; developed individualized instruction plans.
Unity Engineer – Gameplay, UI and Audio Programming at Exquisite Lenz
September 1, 2017 - September 1, 2017
Worked on Roccoz World; implemented gameplay systems, UI, and audio using C#, Unity, and WWise.
Lead Programmer and Designer at New Mobile Game Project
October 1, 2022 - Present
Lead programmer and designer covering gameplay, UI, audio, tools programming; responsible for map and game design in Unity/C#.
RTS Gameplay/UI/Audio Programmer at Vancouver Film School
November 1, 2016 - April 1, 2017
4 Of Us: multiplayer RTS game; implemented gameplay, UI, and audio using Unity 3D/C#/Wwise; functionality testing.
Gameplay/UI/Audio Programmer at Vancouver Film School
October 1, 2016 - November 1, 2016
Unfolded: Metroidvania-style sidescroller; implemented gameplay, UI, and audio using Unity 2D/C#; functionality testing.
Unity Developer at CGT Games LLC
January 1, 2023 - January 1, 2026
Developed and maintained gameplay systems for Unity 3D slot and skill-based games using C#. Implemented UI features, gameplay logic, audio integration, and asset bundle management. Worked with SQL-backed game data for configuration, tuning, and gameplay functionality. Collaborated with designers, artists, and QA in an Agile environment using Jira. Managed source control and versioning using Git, SourceTree, Team Explorer. Contributed to released titles including Skill Games.
Unity Developer at Ready Makers Canada Inc.
April 1, 2018 - October 1, 2019
Designed and implemented gameplay, UI, and audio features using Unity 3D and C#. Created new gameplay functionality and interactive systems for an educational game. Performed functionality testing and documented bugs and improvements in Jira. Worked closely with designers to refine user experience and gameplay flow.
QA Tester at Enzyme Testing Laboratories (Warner Bros.)
October 1, 2017 - April 1, 2018
Conducted functionality, regression, and gameplay testing on a AAA title. Identified, reproduced, and documented bugs using Jira. Collaborated with developers and producers to verify fixes and ensure build stability.
Unity Developer at Exquisite Lenz
September 1, 2017 - Present
Implemented gameplay, UI, and audio systems using Unity 3D and C#. Supported feature development and testing for a mobile game prototype.
Math & Reading Instructor at Roccoz World Kumon Learning Center
February 1, 2008 - April 1, 2016
Taught and mentored students aged 6–18 in mathematics and reading. Developed individualized learning plans and tracked student progress. Strengthened communication, mentoring, and instructional skills through long-term student support.

Education

BSc Major Exercise Science at Concordia University
September 1, 2020 - May 1, 2022
Game Design at Vancouver Film School
May 1, 2016 - May 1, 2017
BEng Bioresource Engineering at McGill University
September 1, 2011 - May 1, 2015
BSc at Concordia University
September 1, 2020 - May 1, 2022
Game Design at Vancouver Film School
May 1, 2016 - May 1, 2017
BEng at McGill University
September 1, 2011 - May 1, 2015
BSc Major Exercise Science at Concordia University
September 1, 2020 - May 1, 2022
Game Design at Vancouver Film School
May 1, 2016 - May 1, 2017
BEng Bioresource Engineering at McGill University
September 1, 2011 - May 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment