I’m Isabella Han, a Gameplay Programmer with 8+ years of experience building Unity-based games using C#. I specialize in gameplay systems, UI programming, audio integration, and asset management, with hands-on work on mobile, AR, and slot-style games. I thrive in Agile environments using Jira and Git and enjoy collaborating with designers, artists, and QA to ship high-quality titles.
Proficient in Unity (2D/3D) and Unreal Engine blueprints, I also work with SQL-backed game data and version control (Git, Perforce). I love turning creative ideas into robust gameplay, UI, and audio experiences, and I’m always eager to learn new tools and optimize development workflows.
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