Available to hire
I am Stephen Merriam, a programmer, writer, and game developer who loves turning ideas into polished interactive experiences. I enjoy collaborating across disciplines to ship reliable code, compelling gameplay systems, and accessible tools for creators.
I am always eager to learn, to teach, and to push the boundaries of what’s possible with modern game engines and cloud-based solutions. I value curiosity, attention to detail, and clear communication, and I thrive in environments that encourage experimentation and continuous improvement.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
French
Intermediate
Latvian
Beginner
Work Experience
Developer at Proxima Command
February 1, 2022 - August 1, 2022Developed client-server games and interactive web puzzles using Godot 3.4, C#, and custom software; included creation of arcade interfaces and system conversions. Engineered modular updates frameworks and managed multi-display systems for synchronized content delivery. Compiled project gallery books using Adobe InDesign 2022 and authored architectural plans for immersive environments.
Programming Tutor at Brock University
September 1, 2024 - January 1, 2025Instructed students in .NET 8, C#, and Unity Game Engine programming.
Technology Officer at technologyWise
May 1, 2025 - PresentDeveloped & deployed corporate cloud software solutions. Designed & developed singleplayer games using Unity, C#, and UXML/USS. Built AI systems and responsive controls to support core gameplay.
Experience Developer at Proxima Command
February 1, 2022 - August 1, 2022Developed client-server games and interactive web puzzles using Godot 3.4, C#, and custom software; created arcade interfaces and performed system conversions. Engineered modular updates frameworks and managed multi-display systems for synchronized content delivery. Compiled project gallery books using Adobe InDesign 2022 and authored architectural plans for immersive environments.
Education
Bachelor of Science in Game Programming at Brock University
January 1, 2021 - January 1, 2025Advanced Diploma in Game Development at Niagara College
January 1, 2021 - January 1, 2025Ontario Secondary School Diploma at Glebe Collegiate Institute
January 1, 2017 - January 1, 2021Bachelor of Science in Game Programming at Brock University
January 1, 2021 - January 1, 2025Advanced Diploma in Game Development at Niagara College
January 1, 2021 - January 1, 2025Ontario Secondary School Diploma at Glebe Collegiate Institute
January 1, 2017 - January 1, 2021Qualifications
Extended French Certificate
June 1, 2021 - January 6, 2026OCDSB Introduction to Solid-works
May 1, 2022 - January 6, 2026George Brown College Gender and Sexuality: Applications in Society
August 1, 2023 - January 6, 2026Ontario Driver's License (Class G)
April 1, 2024 - January 6, 2026Extended French Certificate
June 1, 2021 - January 6, 2026Introduction to Solid-works (OCDSB)
May 1, 2022 - January 6, 2026Gender and Sexuality: Applications in Society
August 1, 2023 - January 6, 2026Ontario Driver's License - Class G
April 1, 2024 - January 6, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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