ST

San Tran

Available to hire

• Game Development: In my previous experience, I developed a puzzle game, Grayscale. The concept of the game is to complete a series of puzzles before your vision becomes grayscale.

About

• Game Development: In my previous experience, I developed a puzzle game, Grayscale. The concept of the game is to complete a series of puzzles before your vision becomes grayscale. Using C++ and Unreal, I was able to debug and optimize code while iterating based on team and player feedback. Throughout the process, the team and I discussed, designed, planned, and implemented game features.
• Designing Solutions with Collaboration: During my time at Ongawa, I was able to have the opportunity to redesign the website. Throughout this process, I analyzed the previous design for improvements and prioritized client needs for layout responsiveness. With these designs, I presented them across
development and design teams, as well as through the client’s eyes, while incorporating feedback from multiple sources.

  • 2 years' experience
  • Joined January 2026

Industry experience

  • Software & Internet
  • Gaming
  • Media & Entertainment

Work experience

Software Engineer · OngawaJul 2024 – Present · 2 yrs 5 mos

Created multiple frames for a high-fidelity prototype based on pencil sketches using Figma, enhancing the visual design and contributing to a 20% increase in user engagement. Produced polished high-fidelity mockups prioritizing layout, responsiveness, atmosphere, and simplicity across mobile and desktop formats. Presented design ideas across departments and incorporated feedback without compromising usability.

Education

Bachelor of Science · California Polytechnic State University, San Luis Obispo2030 – 2026

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