• Game Development: In my previous experience, I developed a puzzle game, Grayscale. The concept of the game is to complete a series of puzzles before your vision becomes grayscale. Using C++ and Unreal, I was able to debug and optimize code while iterating based on team and player feedback. Throughout the process, the team and I discussed, designed, planned, and implemented game features. • Designing Solutions with Collaboration: During my time at Ongawa, I was able to have the opportunity to redesign the website. Throughout this process, I analyzed the previous design for improvements and prioritized client needs for layout responsiveness. With these designs, I presented them across development and design teams, as well as through the client's eyes, while incorporating feedback from multiple sources.

San Tran

• Game Development: In my previous experience, I developed a puzzle game, Grayscale. The concept of the game is to complete a series of puzzles before your vision becomes grayscale. Using C++ and Unreal, I was able to debug and optimize code while iterating based on team and player feedback. Throughout the process, the team and I discussed, designed, planned, and implemented game features. • Designing Solutions with Collaboration: During my time at Ongawa, I was able to have the opportunity to redesign the website. Throughout this process, I analyzed the previous design for improvements and prioritized client needs for layout responsiveness. With these designs, I presented them across development and design teams, as well as through the client's eyes, while incorporating feedback from multiple sources.

Available to hire

• Game Development: In my previous experience, I developed a puzzle game, Grayscale. The concept of the game is to complete a series of puzzles before your vision becomes grayscale. Using C++ and Unreal, I was able to debug and optimize code while iterating based on team and player feedback. Throughout the process, the team and I discussed, designed, planned, and implemented game features.
• Designing Solutions with Collaboration: During my time at Ongawa, I was able to have the opportunity to redesign the website. Throughout this process, I analyzed the previous design for improvements and prioritized client needs for layout responsiveness. With these designs, I presented them across
development and design teams, as well as through the client’s eyes, while incorporating feedback from multiple sources.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Software Engineer at Ongawa
July 1, 2024 - Present
Created multiple frames for a high-fidelity prototype based on pencil sketches using Figma, enhancing the visual design and contributing to a 20% increase in user engagement. Produced polished high-fidelity mockups prioritizing layout, responsiveness, atmosphere, and simplicity across mobile and desktop formats. Presented design ideas across departments and incorporated feedback without compromising usability.

Education

Bachelor of Science at California Polytechnic State University, San Luis Obispo
January 11, 2030 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment