San Tran
• Game Development: In my previous experience, I developed a puzzle game, Grayscale. The concept of the game is to complete a series of puzzles before your vision becomes grayscale.
About
• Game Development: In my previous experience, I developed a puzzle game, Grayscale. The concept of the game is to complete a series of puzzles before your vision becomes grayscale. Using C++ and Unreal, I was able to debug and optimize code while iterating based on team and player feedback. Throughout the process, the team and I discussed, designed, planned, and implemented game features.
• Designing Solutions with Collaboration: During my time at Ongawa, I was able to have the opportunity to redesign the website. Throughout this process, I analyzed the previous design for improvements and prioritized client needs for layout responsiveness. With these designs, I presented them across
development and design teams, as well as through the client’s eyes, while incorporating feedback from multiple sources.
- 2 years' experience
- Joined January 2026
Industry experience
- Software & Internet
- Gaming
- Media & Entertainment
More experts in Los Angeles, United States
Work experience
Created multiple frames for a high-fidelity prototype based on pencil sketches using Figma, enhancing the visual design and contributing to a 20% increase in user engagement. Produced polished high-fidelity mockups prioritizing layout, responsiveness, atmosphere, and simplicity across mobile and desktop formats. Presented design ideas across departments and incorporated feedback without compromising usability.
Education
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