Hi there! I'm Łukasz Walichnowski, a game designer and 3D artist focusing on character creation, visual design, and Unreal Engine workflows. Over 9 years I have worked both as a freelancer and in project teams, delivering models, textures, animation assets and interactive mockups for games and visuals. I enjoy collaborating with designers and programmers to turn ideas into playable experiences. I thrive under tight deadlines, value feedback, and constantly expand my toolset (Maya, ZBrush, Blender, Substance Painter, Unreal Engine, Unity, etc.) to craft high-quality assets and engaging game mechanics.

Łukasz Walichnowski

Hi there! I'm Łukasz Walichnowski, a game designer and 3D artist focusing on character creation, visual design, and Unreal Engine workflows. Over 9 years I have worked both as a freelancer and in project teams, delivering models, textures, animation assets and interactive mockups for games and visuals. I enjoy collaborating with designers and programmers to turn ideas into playable experiences. I thrive under tight deadlines, value feedback, and constantly expand my toolset (Maya, ZBrush, Blender, Substance Painter, Unreal Engine, Unity, etc.) to craft high-quality assets and engaging game mechanics.

Available to hire

Hi there! I’m Łukasz Walichnowski, a game designer and 3D artist focusing on character creation, visual design, and Unreal Engine workflows. Over 9 years I have worked both as a freelancer and in project teams, delivering models, textures, animation assets and interactive mockups for games and visuals. I enjoy collaborating with designers and programmers to turn ideas into playable experiences.

I thrive under tight deadlines, value feedback, and constantly expand my toolset (Maya, ZBrush, Blender, Substance Painter, Unreal Engine, Unity, etc.) to craft high-quality assets and engaging game mechanics.

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Language

English
Advanced

Work Experience

Game Designer at Rabid Rat
October 1, 2013 - June 1, 2016
Responsible for game design, level design and core mechanics. Collaborated with art and programming teams to implement gameplay ideas, balance systems and iterate on prototypes. Created foundational art briefs and contributed to early concept work.
Character Artist at JUJUBEE S.A
January 1, 2017 - July 1, 2017
Developed character concepts, 3D modeling and texturing pipelines for projects. Collaborated with designers and producers to deliver stylized assets and optimization-ready models.
Character Artist at Alchemiq Studio
May 1, 2022 - December 1, 2025
Created high-quality character assets, optimized for real-time rendering. Worked with producers to ensure art direction matched project goals and technical constraints.
3D Graphic Designer at PROTiM SP. Z O.O.
May 1, 2023 - August 1, 2025
Produced 3D graphics and assets for product showcases and internal visualization. Collaborated across teams to meet deadlines and quality standards.
Graphic 3D at SQM
August 1, 2025 - September 1, 2025
Created 3D assets and visualizations for marketing and product demos. Maintained consistency with brand guidelines and delivered under time pressure.

Education

Bachelor's degree in Graphics at Collegium Da Vinci - Poznań
June 1, 2015 - June 1, 2023

Qualifications

Bachelor's degree in Graphics - Collegium Da Vinci
June 1, 2015 - June 1, 2023

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services