I am Razvan Badea, a senior CG artist specializing in architectural visualizations, video games, and graphic design. My educational background in architecture and fine arts, plus international work experience, shapes my versatile approach to creating immersive visuals. In my current role at X Architecture & Engineering Consult, I craft marketing visuals and concept-design 3D models using tools like 3ds Max, V-Ray/Corona, AutoCAD, Archicad, Adobe Creative Suite, D5 Render, and Unreal. I have also collaborated with One United Properties, Pixel Enlargement, and DADB Berlin, and I’ve contributed to several games with Atypical Games.

Razvan Badea

I am Razvan Badea, a senior CG artist specializing in architectural visualizations, video games, and graphic design. My educational background in architecture and fine arts, plus international work experience, shapes my versatile approach to creating immersive visuals. In my current role at X Architecture & Engineering Consult, I craft marketing visuals and concept-design 3D models using tools like 3ds Max, V-Ray/Corona, AutoCAD, Archicad, Adobe Creative Suite, D5 Render, and Unreal. I have also collaborated with One United Properties, Pixel Enlargement, and DADB Berlin, and I’ve contributed to several games with Atypical Games.

Available to hire

I am Razvan Badea, a senior CG artist specializing in architectural visualizations, video games, and graphic design. My educational background in architecture and fine arts, plus international work experience, shapes my versatile approach to creating immersive visuals.

In my current role at X Architecture & Engineering Consult, I craft marketing visuals and concept-design 3D models using tools like 3ds Max, V-Ray/Corona, AutoCAD, Archicad, Adobe Creative Suite, D5 Render, and Unreal. I have also collaborated with One United Properties, Pixel Enlargement, and DADB Berlin, and I’ve contributed to several games with Atypical Games.

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Work Experience

Visual Designer at X Architecture & Engineering Consult
September 1, 2020 - Present
Architectural visuals for marketing and in-house use; 3D models for the concept design stage. Projects developed for One United Properties; 3ds Max + V-Ray/ Corona, AutoCAD, Archicad, Adobe Suite, D5 Render, Unreal.
3D Visualiser at Pixel Enlargement
August 1, 2019 - September 1, 2020
Architectural visuals for marketing. Residential and commercial buildings. 3d modelling, texturing and rendering.
3D Architectural Visualiser at Pixel Enlargement
August 1, 2019 - September 1, 2020
Architectural visuals for marketing; Residential and commercial buildings; 3D modelling, texturing and rendering.
3D Visualizer at Freelance (Self employed)
November 1, 2017 - September 1, 2020
Architectural Visuals for marketing; Collaboration with DADB Berlin; Still images and animations based on academic briefs; 3d modelling, texturing, rendering and post production.
3D Artist at Atypical Games s.r.l.
April 1, 2011 - September 1, 2017
Video games for mobile devices; High/low poly modeling, PBR texturing of environments, landscapes, assets and props; Optimization and implementation of structural debris; Stage presence at the iPad 3 launch; Apple Design Award; Published games include Sky Gamblers: Infinite Jets, Radiation City, Infinite Tanks, Battle Supremacy: Evolution, Radiation Island, Sky Gamblers: Cold War, Sky Gamblers: Storm Riders, Sky Gamblers: Air Supremacy.
3D Artist at Media Pro Studio
May 1, 2009 - October 1, 2010
Production team member on White Arap - Short 3D animation feature film; High/low poly modeling, texturing and UV mapping of environments and props.
2D Artist at Ubisoft
February 1, 2008 - May 1, 2009
Building landmarks, urban environments and props; Efficient use of texture space; Texturing and UV mapping; Integration of produced textures within the game's engine; Member of Tom Clancy's H.A.W.X. production team; Air combat game for XBOX 360/ PS3.
Architectural Visualizer at Warren and Mahoney
January 1, 2003 - December 1, 2007
Construction of 3D models based on architectural drawings; Rendering visuals/ animations for concept design, presentations and building consents; Works for commercial, educational and residential projects.
Graphic Designer at Plasty Prod SA
August 1, 2001 - November 1, 2002
Marketing materials, brand visual identity, presentations and DTP; 2D/ 3D animations of rooftops and electric sign lightings; Projects developed for clients such as Philip Morris, BAT, JTI, ING, Panasonic and L’Oreal.
2D Background Artist at Dacodac Animation Studio
August 1, 1998 - February 1, 2001
Backgrounds department for 2D cartoon animation films; Intermediate frames in line with artistic and technical directions; TV Series: Princess of the Nile, Pablo the Little Red Fox, Ethelbert the Tiger.

Education

Bachelor's degree at Ion Mincu University of Architecture and Urban Planning
October 1, 1998 - June 1, 2001
Bachelor's degree at 'Nicolae Tonitza' Plastic Arts High School
September 1, 1992 - June 1, 1996
Bachelor's degree in Architecture at Ion Mincu University of Architecture and Urban Planning
October 1, 1998 - June 1, 2001
Bachelor's degree in Art/Art Studies at Nicolae Tonitza' Plastic Arts High School
September 1, 1992 - June 1, 1996
Bachelor's degree in Architecture at "Ion Mincu" University of Architecture and Urban Planning
October 1, 1998 - June 1, 2001
Bachelor's degree in Art/Art Studies at "Nicolae Tonitza" Plastic Arts High School
September 1, 1992 - June 1, 1996

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Gaming, Software & Internet, Professional Services, Education