Available to hire
I am a results-driven software engineer with 15+ years of experience in Unity, VR, and game development, delivering engaging products across mobile, VR, and PC platforms. I’ve built original IPs, led full development cycles, and collaborated closely with cross-functional teams to ship polished experiences.
I’m seeking opportunities to build immersive experiences, lead engineering teams, or back bold new game concepts that push creative boundaries and technical excellence.
Skills
Experience Level
Language
English
Fluent
Work Experience
Senior Unity Architect at Ace Virtual Shooting
July 1, 2024 - February 1, 2025Led architectural design and project planning for a VR multiplayer shooter; implemented Firebase and Photon networking, leaderboard systems, and user interface; spearheaded feature development and gameplay metric tools.
Senior Unity Engineer at N3twork Studios
November 1, 2023 - June 1, 2024Developed client-side systems for Triumph (iOS); built features supporting live events, chat, guilds, and monetization.
Senior Architect at Immersed
February 1, 2021 - February 1, 2023Architected core systems for VR collaboration platform; developed avatar systems, VR hand interactions, and physical object mapping via Scene Understanding; Built Metaverse tools for remote workspace and experimental systems.
Unity 3D VR Engineer (Contract) at Black Box VR
October 1, 2019 - January 1, 2021Built game mechanics and tools for a VR fitness product using a proprietary gym machine; developed a Unity-based puppet system for automated testing and QA; integrated with a mobile iOS app to track workouts and progress.
Lead Software Engineer at Paper Unicorn Games
November 1, 2014 - October 1, 2019Designed and engineered Transmission, an educational adventure; Led a fully remote development team, building rapid iteration pipelines for artists and designers.
Unity 3D Front-End Engineer (Contract) at Kabam
January 1, 2013 - January 1, 2014Developed UI, AI, and gameplay systems for Dark District on iOS.
Gameplay Programmer at Firaxis Games
August 1, 2011 - March 1, 2012Contributed to core gameplay mechanics for XCOM: Enemy Unknown (Unreal Engine 3).
Programmer at Atlantis Cyberspace
December 1, 2007 - August 1, 2011Built VR military simulations in Unreal C++/Script; Integrated custom hardware and external simulators, and developed demo playback systems.
Owner at imakegame software LLC
January 1, 2023 - PresentFounded and led all development efforts for indie games under imakegame software LLC; Conceptualized, developed, and marketed original IPs including the Steam-released Downward Spear; Managed end-to-end production lifecycle: design, development, publishing, and business operations.
Education
Bachelor of Science – Software Engineering at University of Advancing Technology
January 11, 2030 - January 10, 2026Bachelor of Science – Software Engineering at University of Advancing Technology
January 11, 2030 - January 29, 2026Qualifications
Unity3D Certified Developer
January 11, 2030 - January 10, 2026Unity3D Certified Developer
January 11, 2030 - January 29, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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