Available to hire
Hi, I’m Alexandru-Marius Miu Bucuresti, a self-taught Unreal Engine game developer from Romania with 5+ years in Unreal Engine and 3+ years in Unity. I solo-developed Far Lands, collaborated with teams on Ghosts of Tabor, and have hands-on experience in gameplay development, level design, shaders, AI, and 3D modeling in Blender.
I thrive in full-team environments and enjoy debugging, optimizing systems, and refining UI and art pipelines. I’m always eager to tackle new platforms and port projects to PlayStation, Nintendo Switch, and beyond.
Experience Level
Language
English
Fluent
Romanian, Moldavian, Moldovan
Fluent
Work Experience
Game Developer at Combat Waffle Inc.
September 20, 2024 - September 20, 2025Worked on Ghosts of Tabor (GoT), a popular AA VR title, in a custom fork of Unreal Engine for multiple platforms; responsibilities included debugging critical issues, optimizing systems, implementing items, refactoring medical and dog-tag systems, light effects manager, and a slot-based storage system.
Self Employed Game Developer at Scalpel Softworks S.R.L.
December 20, 2022 - PresentDeveloped Far Lands solo using Unreal Engine 4; involved in gameplay programming, level design, UI design, shaders, AI, 3D modeling and animation in Blender; preparing for platform porting (PlayStation 5, Nintendo Switch) in collaboration with another company.
Education
High School at Miguel de Cervantes High School
January 11, 2030 - January 11, 2026Qualifications
Android Fundamentals - Google
January 11, 2030 - January 11, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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