Hi, I'm Alexandru-Marius Miu Bucuresti, a self-taught Unreal Engine game developer from Romania with 5+ years in Unreal Engine and 3+ years in Unity. I solo-developed Far Lands, collaborated with teams on Ghosts of Tabor, and have hands-on experience in gameplay development, level design, shaders, AI, and 3D modeling in Blender. I thrive in full-team environments and enjoy debugging, optimizing systems, and refining UI and art pipelines. I'm always eager to tackle new platforms and port projects to PlayStation, Nintendo Switch, and beyond.

Alexandru Miu

Hi, I'm Alexandru-Marius Miu Bucuresti, a self-taught Unreal Engine game developer from Romania with 5+ years in Unreal Engine and 3+ years in Unity. I solo-developed Far Lands, collaborated with teams on Ghosts of Tabor, and have hands-on experience in gameplay development, level design, shaders, AI, and 3D modeling in Blender. I thrive in full-team environments and enjoy debugging, optimizing systems, and refining UI and art pipelines. I'm always eager to tackle new platforms and port projects to PlayStation, Nintendo Switch, and beyond.

Available to hire

Hi, I’m Alexandru-Marius Miu Bucuresti, a self-taught Unreal Engine game developer from Romania with 5+ years in Unreal Engine and 3+ years in Unity. I solo-developed Far Lands, collaborated with teams on Ghosts of Tabor, and have hands-on experience in gameplay development, level design, shaders, AI, and 3D modeling in Blender.
I thrive in full-team environments and enjoy debugging, optimizing systems, and refining UI and art pipelines. I’m always eager to tackle new platforms and port projects to PlayStation, Nintendo Switch, and beyond.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Game Developer at Combat Waffle Inc.
September 20, 2024 - September 20, 2025
Worked on Ghosts of Tabor (GoT), a popular AA VR title, in a custom fork of Unreal Engine for multiple platforms; responsibilities included debugging critical issues, optimizing systems, implementing items, refactoring medical and dog-tag systems, light effects manager, and a slot-based storage system.
Self Employed Game Developer at Scalpel Softworks S.R.L.
December 20, 2022 - Present
Developed Far Lands solo using Unreal Engine 4; involved in gameplay programming, level design, UI design, shaders, AI, 3D modeling and animation in Blender; preparing for platform porting (PlayStation 5, Nintendo Switch) in collaboration with another company.

Education

High School at Miguel de Cervantes High School
January 11, 2030 - January 11, 2026

Qualifications

Android Fundamentals - Google
January 11, 2030 - January 11, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment