Hi, I’m Khalid Zaman Abbsi, a 3D Product Artist with 9+ years of experience in 3D character modeling, texturing, environment design, and rendering for games, products, and real-time projects. I’ve built modular assets, weapons, props, and scenes optimized for real-time engines, and I’ve delivered engine-ready assets from concept to completion while collaborating closely with level designers and programmers. I’m passionate about creating visually compelling assets for mobile and PC games and product visualization. I’m proficient with Maya, 3ds Max, ZBrush, Substance Painter, and industry-standard renderers, and I enjoy refining UVs, textures, lighting, and topology to meet project goals. I communicate effectively in English and Urdu and thrive in collaborative, fast-paced environments.

Khalid Zaman Abbsi

Hi, I’m Khalid Zaman Abbsi, a 3D Product Artist with 9+ years of experience in 3D character modeling, texturing, environment design, and rendering for games, products, and real-time projects. I’ve built modular assets, weapons, props, and scenes optimized for real-time engines, and I’ve delivered engine-ready assets from concept to completion while collaborating closely with level designers and programmers. I’m passionate about creating visually compelling assets for mobile and PC games and product visualization. I’m proficient with Maya, 3ds Max, ZBrush, Substance Painter, and industry-standard renderers, and I enjoy refining UVs, textures, lighting, and topology to meet project goals. I communicate effectively in English and Urdu and thrive in collaborative, fast-paced environments.

Available to hire

Hi, I’m Khalid Zaman Abbsi, a 3D Product Artist with 9+ years of experience in 3D character modeling, texturing, environment design, and rendering for games, products, and real-time projects. I’ve built modular assets, weapons, props, and scenes optimized for real-time engines, and I’ve delivered engine-ready assets from concept to completion while collaborating closely with level designers and programmers.

I’m passionate about creating visually compelling assets for mobile and PC games and product visualization. I’m proficient with Maya, 3ds Max, ZBrush, Substance Painter, and industry-standard renderers, and I enjoy refining UVs, textures, lighting, and topology to meet project goals. I communicate effectively in English and Urdu and thrive in collaborative, fast-paced environments.

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Language

Work Experience

3D Artist at 9D Technologies
August 1, 2024 - Present
Stylized and realistic game characters with clean topology. Weapons, props, and environments for mobile and PC games. Full pipeline experience from concept to engine-ready assets.
3d Artist at Funsol Technologies
October 1, 2019 - May 20, 2024
Created web-optimized 3D product models with accurate scale and clean topology. Performed efficient UV unwrapping for fast-loading online assets. Developed PBR textures in Substance Painter, optimized for web use.
3d Product Artist at Vzarch
September 1, 2018 - August 1, 2019
Created 3D environments for games. Modeled modular assets, props, and scene elements with optimized topology. Performed UV unwrapping and PBR texturing. Set up lighting and scene composition for visually appealing environments.
3d Artist at Knock Solution
August 1, 2017 - August 1, 2018
Created 3D Product models for various projects. Produced high-quality renders for presentation and marketing. Ensured clean topology and consistent visual quality.
3d Product Artist at TitanGFX
September 1, 2014 - September 1, 2016
Created 3D Product models for various projects. Produced high-quality renders for presentation and marketing. Ensured clean topology and consistent visual quality.

Education

Bachelor of Arts at University of Sargodha
January 1, 2013 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Other