Available to hire
Hi, I’m Sam Obuobi, an Environment Artist based in Richardson, Texas, with six years of experience in game development. I specialize in building immersive environments, modular assets, and high-quality props for Unreal and Unity pipelines.
I’m pursuing an MFA in Game Design at UT Dallas and am seeking mid-level Environment Artist or 3D Generalist roles where I can contribute creative visuals, efficient asset workflows, and strong lighting and composition to compelling game worlds.
Experience Level
Expert
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Work Experience
Gameplay Programmer / Level Designer at Bedroom Study
September 1, 2025 - PresentCreated a 3D rendition of 2D concept art in Unreal Engine 5.5; responsible for creating and iterating on assets to reflect reference. Designed and created materials, seamless textures and shaders in Unreal Engine 5, utilizing Substance Painter and Designer. Re-iterated lighting and texturing to reflect the reference mood and enhanced imagery with post-processing effects.
Environment Artist at Aether Cave
March 1, 2024 - May 31, 2024Created low-poly source models for baking details onto crystals (hero props); created master material to texture models and adjust material instances for case-by-case bases; conducted several detail lighting passes to refocus composition; adjusted and created post-processing effects to increase image fidelity.
Technical Art Instructor at The University of Texas at Dallas
August 1, 2023 - PresentTeaches virtual environment courses for undergraduate students using Unreal Engine; creates meta-verse experiences for multiple clients; supports environment art pipelines and asset integration.
3D Artist at Sharp Vision Software
March 1, 2022 - July 31, 2023Worked with the development team to create 3D AR/VR experiences for defense and clinical training. The demos included environments based on photoreal references and locations such as a sonar bridge. Modeled, textured and integrated game-ready 3D assets into Unity, with prefabs, materials, and components. Used Peel3D to capture digital scans and retopologized meshes in ZBrush for game-ready assets.
Education
Master of Fine Arts at The University of Texas at Dallas
August 1, 2023 - May 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
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Expert
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