I am a multimedia storyteller and the CEO driving innovative narrative experiences across various platforms. With a deep-rooted passion for true crime storytelling, I have successfully combined my expertise in narrative design and research to create engaging interactive experiences. I aim to transform complex narratives into compelling experiences across every medium.

Alexandra Kitty

I am a multimedia storyteller and the CEO driving innovative narrative experiences across various platforms. With a deep-rooted passion for true crime storytelling, I have successfully combined my expertise in narrative design and research to create engaging interactive experiences. I aim to transform complex narratives into compelling experiences across every medium.

Available to hire

I am a multimedia storyteller and the CEO driving innovative narrative experiences across various platforms. With a deep-rooted passion for true crime storytelling, I have successfully combined my expertise in narrative design and research to create engaging interactive experiences. I aim to transform complex narratives into compelling experiences across every medium.

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Work Experience

President & CEO at KlueIQ
January 1, 2025 - Present
Founded and launched an interactive true crime gaming company, developing proprietary narrative frameworks and immersive storytelling experiences using cutting-edge technology.
Development Executive at Cideshow
January 1, 2024 - December 31, 2024
Spearheaded talk show development projects, managing the creative development pipeline and collaborating with teams to deliver compelling content.
Television Researcher at Cineflix Productions
January 1, 2022 - December 31, 2022
Researched and developed content for Investigation Discovery's A Time to Kill, delivering eight high-impact episodes and transforming complex cases into engaging narratives.

Education

Add your educational history here.

Qualifications

Harvard Teaching and Learning Strategies for Higher Education
January 11, 2030 - January 13, 2026
Oxford University Visual Arts Studies
January 11, 2030 - January 13, 2026

Industry Experience

Media & Entertainment, Education, Gaming