Hi, I’m Cameron Archer—a freelance Concept Artist and Game Designer based in San Francisco. I grew up in the Lake Arrowhead Mountains in Southern California and earned my BFA in Illustration from the Academy of Art University in 2015. Over the past 13 years, I’ve collaborated with indie game studios, mobile developers, and brands like Apple and Lamborghini, turning ideas into striking visuals and playable concepts. When I’m not drawing, I’m prototyping indie games in Unity or Unreal, training in Muay Thai, or geeking out over cars and airplanes. I’m passionate about visual storytelling, collaboration across disciplines, and delivering work that feels both cinematic and practical for production.

Cameron Archer

Hi, I’m Cameron Archer—a freelance Concept Artist and Game Designer based in San Francisco. I grew up in the Lake Arrowhead Mountains in Southern California and earned my BFA in Illustration from the Academy of Art University in 2015. Over the past 13 years, I’ve collaborated with indie game studios, mobile developers, and brands like Apple and Lamborghini, turning ideas into striking visuals and playable concepts. When I’m not drawing, I’m prototyping indie games in Unity or Unreal, training in Muay Thai, or geeking out over cars and airplanes. I’m passionate about visual storytelling, collaboration across disciplines, and delivering work that feels both cinematic and practical for production.

Available to hire

Hi, I’m Cameron Archer—a freelance Concept Artist and Game Designer based in San Francisco. I grew up in the Lake Arrowhead Mountains in Southern California and earned my BFA in Illustration from the Academy of Art University in 2015. Over the past 13 years, I’ve collaborated with indie game studios, mobile developers, and brands like Apple and Lamborghini, turning ideas into striking visuals and playable concepts.

When I’m not drawing, I’m prototyping indie games in Unity or Unreal, training in Muay Thai, or geeking out over cars and airplanes. I’m passionate about visual storytelling, collaboration across disciplines, and delivering work that feels both cinematic and practical for production.

See more

Language

English
Fluent

Work Experience

Nerf Gun Concept Designer at BYE Tech Nerf
May 1, 2024 - March 1, 2025
Conceptualizing and Designing multiple Nerf guns, as well as equipment and Armor, for high end Nerf product line. Weekly meetings with CEO to finalize designs.
Illustrator at Automobili Lamborghini S.p.A.
March 1, 2023 - September 1, 2023
Artwork for 60th Anniversary Event. Working in collaboration with the Director of Marketing and Strategy as well as Lamborghini factory members to ensure accuracy in depiction of Lamborghini designs. Communicate clearly with Lamborghini team members and be receptive to feedback.
Concept Artist / Illustrator at Self employed
January 1, 2010 - September 1, 2023
Experience designing in different visual styles. Understanding of design principles, composition, color theory, and visual storytelling. Able to work with a cross-functional team and in a very collaborative atmosphere. Able to communicate clearly with other team members and deal with a wide range of disciplines. Good organizational and time-management skills.
Marketing Artist at Arcane Alpacas
June 1, 2023 - July 1, 2023
Key Art for Dagger Directive, a military first person shooter game on Steam. Working with head of studio to capture look and mood of the game. Provide progress updates on the promotional images.
2D Artist / Concept Artist at Robot Sea Monster
April 1, 2022 - December 1, 2022
Work for 6 unannounced projects. Character Concepts - Level Design - Tilemap Design - Environment Art - UI Design
Concept Artist at Shiny Shoe
September 1, 2019 - December 1, 2019
11 Character concepts, illustrations and other assets for PC game "Monster Train". Shipped May 21st 2020. Winner of PCGamer.com's Best Card Game/Deckbuilder of the Year Award.
Image Editor (2D Environment) at Apple
February 1, 2018 - June 1, 2018
Efficiently identify and correct issues by annotating 2D imagery. Optimize existing processes in order to meet team’s goals. Analyze and remedy deficiencies by marking 3D generated data. Communicate effectively in a team environment in order to increase productivity.
Illustrator at ChanceGamer.com
October 1, 2012 - June 1, 2013
Illustrations for 4 different card games.
Concept Artist at Play SGI
November 1, 2011 - June 1, 2012
Environment Concept Art and Vehicle Concept Art for mobile racing game "Get Away".

Education

Bachelor of Fine Arts (BFA) at Academy of Art University
January 1, 2010 - January 1, 2015
at Riverside Community College
January 1, 2008 - January 1, 2010

Qualifications

Runner Up Award - Prop and Set Design
January 11, 2030 - January 14, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other