Available to hire
I’m a dedicated Unreal Engine environment artist with a passion for creating immersive real-time worlds, props, and cinematic sequences. I excel at optimizing workflows, building game-ready assets in Substance Painter, and collaborating with cross-functional teams to bring ideas to life.
Over several years I’ve delivered detailed VR environments, improved lighting and textures for real-time and cinematic uses, and focused on performance optimization to ensure assets run smoothly. I love learning new techniques and expanding my toolkit to keep growing as an artist.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Work Experience
Lighting Artist / Archviz Artist at Freelancer (Freelancer.com)
January 1, 2021 - March 24, 2022Delivered interior and exterior 3D environments with photo-realistic quality for VR and AR using Unreal Engine 5, Twinmotion, and photogrammetry techniques. Implemented detailed lighting and materials, and optimized assets for real-time rendering. Collaborated with cross-functional teams to create immersive spaces and contributed to narrative-driven visuals such as mid-size VR scenes like Midnight at Blackwood Manor.
3D Environment Artist / Level Artist at Avatar Life / Unreal Engine Projects
November 1, 2023 - April 30, 2024Developed cinematic environments, assets, props, and effects for VR and real-time projects using Unreal Engine. Created trimming sheets and textures, designed lighting setups and post-processing, and optimized workflows to deliver game-ready assets on tight timelines.
3D Environment Artist/Level Artist at M8rix.tech
January 2, 2021 - February 22, 2023Developed and executed detailed 3D environment designs for multiple game levels within a 6-month timeframe,
resulting in a 20% increase in player engagement metrics. Utilized advanced modelling techniques to create
stunning visual effects for game levels, contributing to a 15%
increase in user retention rates over the course of the project.
Collaborated with cross-functional teams to implement interactive elements into game environments, leading to
a 10% boost in overall player satisfaction ratings
Unity & Unreal Environment Artist / Cinematic Artist at Maavatar
October 1, 2024 - September 26, 2025Recognized for outstanding performance within one month.
Delivered all KPIs on time, optimizing assets and lighting for real-time and cinematic use.
Completed all levels & cinematics for an upcoming game teaser under tight deadlines.
Designed and implemented highly detailed environments for real-time and cinematic applications.
Developed custom lighting setups to enhance the mood and storytelling of cinematic sequences.
Collaborated with cross-functional teams to ensure seamless asset integration and performance optimization.
iBLOXX Studios DMCC at 3D Artist/TEXTURING/OPTIMISATION
January 5, 2026 - PresentCreated high-quality environment assets for real-time projects
Developed trim sheets and optimized textures for performance
Integrated and validated assets inside Unreal Engine
Ensured assets were game-ready and performance-optimized
Maintained visual quality while meeting technical constraints
Education
Qualifications
International Program (AAIP)
January 11, 2030 - January 14, 2026AR Visualization
January 11, 2030 - January 16, 2026Unreal Engine Game Terrain Techniques
January 11, 2030 - January 16, 2026Substance Designer
January 11, 2030 - January 16, 2026Personality Development
January 11, 2030 - January 16, 20262D & 3D & VFX Certificate
January 11, 2030 - January 16, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Real Estate & Construction
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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