I’m a dedicated Unreal Engine environment artist with a passion for creating immersive real-time worlds, props, and cinematic sequences. I excel at optimizing workflows, building game-ready assets in Substance Painter, and collaborating with cross-functional teams to bring ideas to life. Over several years I’ve delivered detailed VR environments, improved lighting and textures for real-time and cinematic uses, and focused on performance optimization to ensure assets run smoothly. I love learning new techniques and expanding my toolkit to keep growing as an artist.

Farhan Ahmad

I’m a dedicated Unreal Engine environment artist with a passion for creating immersive real-time worlds, props, and cinematic sequences. I excel at optimizing workflows, building game-ready assets in Substance Painter, and collaborating with cross-functional teams to bring ideas to life. Over several years I’ve delivered detailed VR environments, improved lighting and textures for real-time and cinematic uses, and focused on performance optimization to ensure assets run smoothly. I love learning new techniques and expanding my toolkit to keep growing as an artist.

Available to hire

I’m a dedicated Unreal Engine environment artist with a passion for creating immersive real-time worlds, props, and cinematic sequences. I excel at optimizing workflows, building game-ready assets in Substance Painter, and collaborating with cross-functional teams to bring ideas to life.

Over several years I’ve delivered detailed VR environments, improved lighting and textures for real-time and cinematic uses, and focused on performance optimization to ensure assets run smoothly. I love learning new techniques and expanding my toolkit to keep growing as an artist.

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Language

English
Advanced

Work Experience

Lighting Artist / Archviz Artist at Freelancer (Freelancer.com)
January 1, 2021 - March 24, 2022
Delivered interior and exterior 3D environments with photo-realistic quality for VR and AR using Unreal Engine 5, Twinmotion, and photogrammetry techniques. Implemented detailed lighting and materials, and optimized assets for real-time rendering. Collaborated with cross-functional teams to create immersive spaces and contributed to narrative-driven visuals such as mid-size VR scenes like Midnight at Blackwood Manor.
3D Environment Artist / Level Artist at Avatar Life / Unreal Engine Projects
November 1, 2023 - April 30, 2024
Developed cinematic environments, assets, props, and effects for VR and real-time projects using Unreal Engine. Created trimming sheets and textures, designed lighting setups and post-processing, and optimized workflows to deliver game-ready assets on tight timelines.
3D Environment Artist/Level Artist at M8rix.tech
January 2, 2021 - February 22, 2023
Developed and executed detailed 3D environment designs for multiple game levels within a 6-month timeframe, resulting in a 20% increase in player engagement metrics. Utilized advanced modelling techniques to create stunning visual effects for game levels, contributing to a 15% increase in user retention rates over the course of the project. Collaborated with cross-functional teams to implement interactive elements into game environments, leading to a 10% boost in overall player satisfaction ratings
Unity & Unreal Environment Artist / Cinematic Artist at Maavatar
October 1, 2024 - September 26, 2025
Recognized for outstanding performance within one month. Delivered all KPIs on time, optimizing assets and lighting for real-time and cinematic use. Completed all levels & cinematics for an upcoming game teaser under tight deadlines. Designed and implemented highly detailed environments for real-time and cinematic applications. Developed custom lighting setups to enhance the mood and storytelling of cinematic sequences. Collaborated with cross-functional teams to ensure seamless asset integration and performance optimization.
iBLOXX Studios DMCC at 3D Artist/TEXTURING/OPTIMISATION
January 5, 2026 - Present
Created high-quality environment assets for real-time projects Developed trim sheets and optimized textures for performance Integrated and validated assets inside Unreal Engine Ensured assets were game-ready and performance-optimized Maintained visual quality while meeting technical constraints

Education

Add your educational history here.

Qualifications

International Program (AAIP)
January 11, 2030 - January 14, 2026
AR Visualization
January 11, 2030 - January 16, 2026
Unreal Engine Game Terrain Techniques
January 11, 2030 - January 16, 2026
Substance Designer
January 11, 2030 - January 16, 2026
Personality Development
January 11, 2030 - January 16, 2026
2D & 3D & VFX Certificate
January 11, 2030 - January 16, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Real Estate & Construction