I'm Marina Mazanova, an Animator, 3D Artist and Storyboard Artist based in London. I am passionate about character-driven storytelling and collaborative studio environments, and I enjoy learning new tools and adapting to different pipelines. I love exploring how movement can convey emotion and meaning, blending artistic sensitivity with technical skills to bring ideas to life. During my studies and projects such as Deadly Dash and Mongava, I worked across 3D character animation, environment design, modelling, texturing, and narrative design, using Autodesk Maya, Unreal Engine 5, and Substance 3D Painter. I also developed independent animation projects from concept to final edit, studied cinema history, and produced research papers and shorts. I’m comfortable learning new tools (including Python basics) and value feedback-driven iteration within collaborative teams.

Marina Mazanova

I'm Marina Mazanova, an Animator, 3D Artist and Storyboard Artist based in London. I am passionate about character-driven storytelling and collaborative studio environments, and I enjoy learning new tools and adapting to different pipelines. I love exploring how movement can convey emotion and meaning, blending artistic sensitivity with technical skills to bring ideas to life. During my studies and projects such as Deadly Dash and Mongava, I worked across 3D character animation, environment design, modelling, texturing, and narrative design, using Autodesk Maya, Unreal Engine 5, and Substance 3D Painter. I also developed independent animation projects from concept to final edit, studied cinema history, and produced research papers and shorts. I’m comfortable learning new tools (including Python basics) and value feedback-driven iteration within collaborative teams.

Available to hire

I’m Marina Mazanova, an Animator, 3D Artist and Storyboard Artist based in London. I am passionate about character-driven storytelling and collaborative studio environments, and I enjoy learning new tools and adapting to different pipelines. I love exploring how movement can convey emotion and meaning, blending artistic sensitivity with technical skills to bring ideas to life.

During my studies and projects such as Deadly Dash and Mongava, I worked across 3D character animation, environment design, modelling, texturing, and narrative design, using Autodesk Maya, Unreal Engine 5, and Substance 3D Painter. I also developed independent animation projects from concept to final edit, studied cinema history, and produced research papers and shorts. I’m comfortable learning new tools (including Python basics) and value feedback-driven iteration within collaborative teams.

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Language

English
Advanced

Work Experience

Computer Graphics Manager at Aviagazcenter LLC
September 1, 2025 - Present
Lead CG production, manage asset pipelines, coordinate artists and programmers, and ensure project deadlines through collaborative workflows.
Production Practice (Workshops) at HSE School of Design Workshops
September 1, 2024 - March 1, 2025
Participated in group projects; supported 3D character animation, environment design, and pipeline collaboration using Autodesk Maya, Unreal Engine 5, and Substance 3D Painter.

Education

Master’s Degree in Animation at Kingston University London
September 1, 2025 - January 14, 2026
Bachelor’s Degree in Game Design and Virtual Reality (with honors) at Higher School of Economics (HSE), School of Design
September 1, 2021 - July 1, 2025
Academic Drawing and Watercolor Painting at Sergey Andriyaka Academy of Watercolors and Fine Arts
September 1, 2016 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education