Hello! I’m Deborah, a Brazilian 3D/2D artist passionate about creating cohesive visual pipelines and delivering optimized assets for games and media. I contribute to creative teams by combining solid technical skills in modeling, shading, and multi-point animation with a strong sense of artistic direction. I thrive in studio environments where I can support art directors and push production quality while keeping the vision coherent from concept to final render. I have experience across concept art, character design, and animation, and I’m proficient with industry-standard tools such as Blender, Maya, and Adobe Suite. I enjoy collaborating on diverse projects, mentoring teammates, and delivering engaging visuals that meet production standards and artistic goals.

Deborah Ribeiro Alves

Hello! I’m Deborah, a Brazilian 3D/2D artist passionate about creating cohesive visual pipelines and delivering optimized assets for games and media. I contribute to creative teams by combining solid technical skills in modeling, shading, and multi-point animation with a strong sense of artistic direction. I thrive in studio environments where I can support art directors and push production quality while keeping the vision coherent from concept to final render. I have experience across concept art, character design, and animation, and I’m proficient with industry-standard tools such as Blender, Maya, and Adobe Suite. I enjoy collaborating on diverse projects, mentoring teammates, and delivering engaging visuals that meet production standards and artistic goals.

Available to hire

Hello! I’m Deborah, a Brazilian 3D/2D artist passionate about creating cohesive visual pipelines and delivering optimized assets for games and media. I contribute to creative teams by combining solid technical skills in modeling, shading, and multi-point animation with a strong sense of artistic direction. I thrive in studio environments where I can support art directors and push production quality while keeping the vision coherent from concept to final render.

I have experience across concept art, character design, and animation, and I’m proficient with industry-standard tools such as Blender, Maya, and Adobe Suite. I enjoy collaborating on diverse projects, mentoring teammates, and delivering engaging visuals that meet production standards and artistic goals.

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Language

Portuguese
Fluent
English
Advanced
French
Intermediate

Work Experience

3D Artist and 2D Artist at Medula Studio
July 1, 2025 - Present
Soutien à l’artiste principal et au directeur créatif du studio sur divers aspects de la production en art 3D et en animation multi-point. Modélisation de props 3D pour des projets de production, de la phase conceptuelle à la réalisation. Création de shaders et mise en place de l’éclairage pour le rendu final. Contribution aux différents états techniques et artistiques nécessaires au pipeline de production du studio.
Artiste 3D et 2D at Freelance
October 1, 2022 - October 1, 2023
Réalisation d’un concept art de personnage destiné à du contenu promotionnel sportif. Création, encadrement, sélection et révision de deux séquences destinées à un trailer de 2 minutes pour une série télévisée, à partir d’un scénario basé sur un RPG national.
English Teacher at Self-Employed / Independent
July 1, 2018 - July 1, 2021
Enseignement de l’anglais à des enfants et à des adultes, en présentiel et en ligne, incluant des cours de niveau avancé. Création, adaptation et révision d’évaluations, de tests et d’activités pédagogiques.
3D/2D Artist at Medula Studio
July 1, 2025 - Present
Support to the studio's principal artist and creative director on various aspects of production in 3D art and multi-point animation; from concept to final render; creation of 3D props and scene shading/lighting for final outputs; contribute to the technical and artistic pipeline tasks.
3D/2D Artist at Freelance
October 1, 2022 - October 1, 2023
Created concept art for promotional sports content; managed the framing, selection and revision of two sequences for a 2-minute trailer for a television series, based on a national RPG scenario.
English Teacher at Self-employed / Various Institutions
July 1, 2018 - July 1, 2021
Taught English to children and adults, in-person and online, including advanced-level courses; designed, adapted and revised assessments and pedagogical activities.

Education

Bachelor's degree in Game Design at Universidade Anhembi Morumbi
July 1, 2021 - December 1, 2025
Bachelor's in Game Design at Universidade Anhembi Morumbi
July 1, 2021 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet