Hi, I’m Deborah Ribeiro Alves. I am a 3D Generalist specializing in environment and prop creation, look development, and lighting for game engines and feature films. I work with low and high poly assets optimized with PBR and procedural textures to ensure visual quality and performance, and I enjoy blending concept art exploration with technical execution to produce production-ready assets. I primarily use Blender, leveraging Geometry Nodes for procedural and non-destructive workflows that boost efficiency and flexibility. I’m passionate about visual storytelling and crafting immersive experiences.

Deborah Ribeiro Alves

Hi, I’m Deborah Ribeiro Alves. I am a 3D Generalist specializing in environment and prop creation, look development, and lighting for game engines and feature films. I work with low and high poly assets optimized with PBR and procedural textures to ensure visual quality and performance, and I enjoy blending concept art exploration with technical execution to produce production-ready assets. I primarily use Blender, leveraging Geometry Nodes for procedural and non-destructive workflows that boost efficiency and flexibility. I’m passionate about visual storytelling and crafting immersive experiences.

Available to hire

Hi, I’m Deborah Ribeiro Alves. I am a 3D Generalist specializing in environment and prop creation, look development, and lighting for game engines and feature films. I work with low and high poly assets optimized with PBR and procedural textures to ensure visual quality and performance, and I enjoy blending concept art exploration with technical execution to produce production-ready assets.

I primarily use Blender, leveraging Geometry Nodes for procedural and non-destructive workflows that boost efficiency and flexibility. I’m passionate about visual storytelling and crafting immersive experiences.

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Language

Portuguese
Fluent
English
Advanced
French
Intermediate

Work Experience

Mentee at Miralumo Filmes
November 1, 2025 - Present
Mentee program participation.
3D Generalist at Medula Studio
July 1, 2025 - Present
3D Generalist contributing as an Environment Artist and Prop Artist across production pipelines. Focused on Look Development and Lighting tasks. Created low poly assets with PBR texturing and procedural textures to ensure visual quality and performance optimization. Primary tools include Blender, with extensive use of Geometry Nodes for procedural and scalable workflows.
3D/2D Artist at Medula Studio
July 1, 2025 - Present
Support to the studio's principal artist and creative director on various aspects of production in 3D art and multi-point animation; from concept to final render; creation of 3D props and scene shading/lighting for final outputs; contribute to the technical and artistic pipeline tasks.
3D Artist and 2D Artist at Medula Studio
July 1, 2025 - Present
Soutien à l’artiste principal et au directeur créatif du studio sur divers aspects de la production en art 3D et en animation multi-point. Modélisation de props 3D pour des projets de production, de la phase conceptuelle à la réalisation. Création de shaders et mise en place de l’éclairage pour le rendu final. Contribution aux différents états techniques et artistiques nécessaires au pipeline de production du studio.
English Teacher at Kingdom Inglês Real
October 1, 2022 - October 1, 2023
English language instruction and tutoring.
Concept Artist at Ordem Paranormal – TV Series
October 1, 2022 - October 1, 2023
Concept art development for a TV series.
3D/2D Artist at Freelance
October 1, 2022 - October 1, 2023
Created concept art for promotional sports content; managed the framing, selection and revision of two sequences for a 2-minute trailer for a television series, based on a national RPG scenario.
Artiste 3D et 2D / 3D Designer at Freelance
September 30, 2022 - September 30, 2023
Réalisation d’un concept art de personnage destiné à du contenu promotionnel sportif. Création, encadrement, sélection et révision de deux séquences destinées à un trailer de 2 minutes pour une série télévisée, à partir d’un scénario basé sur un RPG national.
English Teacher at Self-Employed / Independent
July 1, 2018 - July 1, 2021
Enseignement de l’anglais à des enfants et à des adultes, en présentiel et en ligne, incluant des cours de niveau avancé. Création, adaptation et révision d’évaluations, de tests et d’activités pédagogiques.
English Teacher at Self-employed / Various Institutions
June 29, 2018 - June 29, 2021
Taught English to children and adults, in-person and online, including advanced-level courses; designed, adapted and revised assessments and pedagogical activities.

Education

Bachelor's degree in Game Design at Universidade Anhembi Morumbi
July 1, 2021 - December 1, 2025
Bachelor's in Game Design at Universidade Anhembi Morumbi
July 1, 2021 - December 1, 2025
Baccalauréat in Game Design at Universidade Anhembi Morumbi
January 1, 2021 - January 1, 2025
Blender Course at Revolution School
February 1, 2025 - October 1, 2025
VDA Character Animation Mentorship at Daniela Esprega
January 1, 2024 - December 31, 2024
Concept Art Mentorship at Mundracunn School
July 1, 2022 - August 1, 2023
Industrial Apprenticeship in Logistics Processes at SENAI Foundation
July 1, 2018 - June 1, 2019
Integrated Technical Course at ZERRENER
July 1, 2018 - June 1, 2019

Qualifications

This is Animation - Sony Pictures Animation & Sony Pictures Imageworks
January 11, 2030 - June 9, 2026
EFSET English Certificate 80/100 (C2 Proficient)
January 11, 2030 - June 9, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services