Hi, I’m Peter Gremban, a passionate Environment Artist and 3D Generalist based in Warren, Michigan. I have five years of experience creating high-quality, optimized game assets and environments, with a focus on stylized and performant visuals for lightweight engines like Unity and Godot. I thrive in collaborative teams and love translating nature and scenery into immersive virtual worlds. I’m dedicated to solid art direction, efficient workflows, and delivering polished work on tight schedules while continually expanding my technical skill set.

Peter Gremban

Hi, I’m Peter Gremban, a passionate Environment Artist and 3D Generalist based in Warren, Michigan. I have five years of experience creating high-quality, optimized game assets and environments, with a focus on stylized and performant visuals for lightweight engines like Unity and Godot. I thrive in collaborative teams and love translating nature and scenery into immersive virtual worlds. I’m dedicated to solid art direction, efficient workflows, and delivering polished work on tight schedules while continually expanding my technical skill set.

Available to hire

Hi, I’m Peter Gremban, a passionate Environment Artist and 3D Generalist based in Warren, Michigan. I have five years of experience creating high-quality, optimized game assets and environments, with a focus on stylized and performant visuals for lightweight engines like Unity and Godot.

I thrive in collaborative teams and love translating nature and scenery into immersive virtual worlds. I’m dedicated to solid art direction, efficient workflows, and delivering polished work on tight schedules while continually expanding my technical skill set.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Student Environment Artist at TINY BOT
January 1, 2025 - November 1, 2025
Created an immersive game world from scratch. Developed low-poly environmental assets maintaining visual style and high performance. Collaborated with a small team under a detailed schedule with tight deadlines. Responsible for concepting art style and aesthetic. Maintained a strong work ethic and high quality standards. Broadened understanding of Godot shaders.
Environment Artist at Project Dropshock
August 1, 2022 - November 1, 2024
Created detailed and optimized props and environments that fit within a pre-existing art style from the ground up. Worked collaboratively with a small team providing and receiving feedback to create the best work possible. Programmed systems and functions in Unity C#. Created environment shaders using Unity Shader Graph.
Student Environment Artist
August 1, 2022 - November 1, 2024
Created detailed and optimized props and environments that fit within a pre-existing artstyle from the ground up; worked collaboratively with a small team providing and receiving feedback to create the best work possible; programming systems and functions in Unity C#; created environment shaders using Unity Shader Graph.

Education

Bachelor of Science in Simulation, Animation and Gaming at Eastern Michigan University
August 1, 2023 - January 1, 2026
Bachelor of Science in Simulation, Animation and Gaming at Eastern Michigan University
August 1, 2023 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet