KP

Konstantinos Papakostas

Available to hire

Hello! I'm Konstantinos Papakostas, a game developer and performance-focused software engineer with experience across cross-disciplinary game and graphics projects.

About

Hello! I’m Konstantinos Papakostas, a game developer and performance-focused software engineer with experience across cross-disciplinary game and graphics projects. I enjoy robust implementation, practical problem solving, and delivering scalable gameplay systems on modern engines.

I hold a Bachelor’s in Computer Science and Engineering from the University of Ioannina, and I pursued a Master of Data Engineering and Computer Systems, with a Master’s thesis on VR painting and sculpting in Unreal Engine 4. I love collaborating with designers and artists to translate ideas into robust technical solutions and optimize for real-world performance.

  • 6 years' experience
  • Joined January 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 4 roles

Android Game Performance Optimization Engineer · SamsungJul 2022 – Jan 2026 · 3 yrs 7 mos

Freelance performance optimization engineer on Android games, analyzing CPU and GPU bottlenecks in real-time game workloads on Android devices. Performed frame-time analysis, GPU workload inspection, and thermal behavior evaluation. Investigated rendering cost, overdraw, texture formats, and shader complexity to improve runtime efficiency. Applied performance-oriented techniques to improve frame stability and responsiveness under mobile hardware constraints.

Android Game Performance Optimization Engineer · Samsung (Freelance)Jul 2022 – Jan 2026 · 3 yrs 7 mos

Freelance role focusing on Android game performance optimization in collaboration with Samsung. Analyzed CPU and GPU bottlenecks in real-time workloads, performed frame-time analysis and GPU workload inspection, evaluated thermal behavior, investigated rendering costs, overdraw, texture formats, and shader complexity, and applied performance-oriented techniques to improve frame stability and responsiveness under mobile hardware constraints. Skills involved: OpenGL, Vulkan, GLSL/HLSL, Unreal Engine 4/5 (C++, Blueprints).

Game Developer · Epoch GamesNov 2019 – Aug 2023 · 3 yrs 10 mos

Contributed as a game play and generalist developer on an RPG project, across gameplay systems. Implemented core gameplay mechanics, including combat logic, player interactions, and state-driven systems using UE4 C++ and Blueprints. Developed and maintained in-game menus and UI systems, integrated with gameplay flow and game states. Collaborated with designers and artists; focused on performance-conscious implementation, optimizing update logic and gameplay systems for stability and scalability.

Gameplay Programmer / Generalist Developer · Epoch GamesNov 2019 – Aug 2023 · 3 yrs 10 mos

Education

Bachelor of Science in Computer Science and Engineering · University of Ioannina2012 – 2019
Master of Science in Computer Science and Engineering, Specialization in Computer Graphics · University of Ioannina2020 – 2022
Bachelor's degree in Computer Science and Engineering · University of Ioannina2012 – 2019
Master's degree in Data Engineering and Computer Systems · University of Ioannina2030 – 2026

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