Available to hire
Hi, I’m Daniyal Durrani, a Unity-focused game developer passionate about building interactive systems, gameplay mechanics, and real-time applications. I bring a strong foundation in object-oriented programming, graphics optimization, WebGL deployment, and scalable gameplay architecture to create engaging player experiences.
I thrive in collaborative, proactive teams and value clean code, technical precision, and creative problem solving. I love crafting online role-playing game experiences and designing player-centered narratives that blend meaningful progression with polished, high-quality releases.
Experience Level
Language
English
Fluent
Work Experience
Lead Developer/Producer at Plastics Journey (Educational XR experience)
September 1, 2023 - April 1, 2024Developed an interactive XR project about micro plastic pollution using Niantic, 8th Wall, and AR framework. Authored a Game Design Document outlining concepts, mechanics, interactions, and player flow to guide XR development. Led a four-person team, improving task completion efficiency through structured documentation and clear workflows.
Game Developer at Bowling Mania (Arcade-style bowling game)
September 1, 2024 - October 1, 2024Created a fully functional arcade-style bowling game in Unity for web play. Focused on responsive input, scene composition, and polish.
Level Designer / Graphic Designer / Web Designer at Dusk Looms
September 1, 2021 - April 1, 2022Designed navigable gothic environments with Unit y-based layout planning, created scene layouts using Unity and Photoshop for a dark fairy tale vibe. Authored GDDs and design break downs to establish environment structure, tone, and navigation systems.
Game Developer at Armilla
September 1, 2022 - December 1, 2022Designed a psychological horror puzzle experience, created new hazard concepts, and implemented progression pacing within Unity.
Student / Game Developer
September 1, 2024 - May 1, 2025Worked on four playable projects across genres and gameplay formats, producing GDDs, feature specs, and documentation to support iteration and implementation. Created level layouts, visual clarity, and player agency. Implemented gameplay logic through scripting and integrated end-to-end development cycles.
Game Developer at Objects
October 1, 2024 - November 1, 2024Developed a space ship combat game with escalating wave-based enemy AI. Built structured challenge spaces, introduced new hazards and progression pacing.
Game Developer at Change Mechanics Pvt. Ltd.
September 1, 2021 - October 1, 2021Digital media marketing, social media management, graphic design, and video editing. Supported UX-focused rebranding efforts and produced engaging visual social media content for a digital conference, contributing to a 250% engagement increase.
Intern at Murdad Jamil & Associates
June 1, 2018 - July 1, 2018Assisted architectural site visits and learned professional workflows, translating designs into sketches and early mockups.
Intern at Plastics Journey
September 1, 2021 - October 1, 2021Drove XR project development tasks, supported design discussions, and contributed to prototyping and testing efforts.
Intern at Plastics Journey
March 1, 2025 - May 1, 2025Lockdown, First-Person Simulator – Game Developer. Designed survival co-op loop, built modular layouts and interactive zones in Unity to guide player flow and re-playability. Documented design breakdowns and progression flows for iteration and feedback cycles. Authored GDDs and feature specs.
Game Developer at Survival Mode Shooter Game (Independent Project)
October 24, 2024 - November 24, 2024Designed and implemented a wave-based survival shooter with scalable enemy AI spawning. Built and documented interactive task systems controlled by player state, time of day, and prior actions to support iterative development and testing.
Lead Developer / Producer at XR Narrative Experience (Plastics Journey)
September 23, 2023 - April 24, 2024Led a 4-person team; authored design documents; developed interactions and gameplay flow for an XR narrative experience, culminating in a live exhibit at InterAccess Toronto.
Level Designer / Narrative Designer / Graphic & Web Designer at Dusk Looms
September 21, 2021 - April 22, 2022Designed gothic environmental storytelling environments; created level layouts and visual assets to support narrative experience; produced web visuals.
Game Development Bootcamp Student at Circuit Stream
September 24, 2024 - May 25, 2025Completed 6 Unity-based projects; developed playable prototypes; engaged in hands-on collaboration and rapid prototyping.
Education
Bootcamp at Circuit Stream / University of Toronto (Online)
September 1, 2024 - May 1, 2025Bachelor's degree in Digital Media (Game Arts) at York University, Toronto, Canada
January 1, 2020 - May 1, 2024Game Development Bootcamp Certificate at University of Toronto / Circuit Stream – Online
September 24, 2024 - May 25, 2025Bachelor of Digital Media - Game Arts at York University
January 20, 2020 - May 24, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
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