Available to hire
Hi, I’m Andy Solovyov, a software engineer and game developer based in St. Louis, Missouri. I build gameplay systems, tooling, and pipelines across Unreal Engine, C++, Python, and Docker, with a focus on AI, automation, and scalable development processes.
I contribute to indie and studio projects alike, from gameplay features to backend tooling and simulations. I value clear communication, clean code, and cross‑team collaboration to deliver polished, performant experiences.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Intermediate
Language
English
Fluent
Work Experience
IT Technician (Remote) at Nimble Solutions
April 1, 2025 - PresentHandled general requests about software/hardware via FreshService; User management via Active Directory and Microsoft Entra ID; Process automation via PowerShell; Inventory management and computer imaging.
Gameplay Software Engineer (Remote) at FatalFox Studios
August 1, 2024 - February 1, 2025Developed gameplay mechanics and AI systems for a new Unreal Engine title; implemented features in C++ with Blueprint integration; collaborated with design and QA; used Jira for progress tracking and Perforce for version control; frequent playtests.
Gameplay Engineering Intern at Activision Blizzard King
May 1, 2023 - August 1, 2023Assisted Call of Duty Warzone team on Fortune’s Keep map; created UAV system, expanded battle royale toolset with shaders and backend fog tooling; exposed more tools for design on the front end and improved backend debugging; conducted playtests.
Research Assistant | Software Engineering at University of Missouri
October 1, 2022 - July 1, 2024Developed a proprietary Unreal Engine tool with custom C++ plugins for AI-driven simulations, enhancing automated drone navigation and object detection; extensive Python socket-based communication; Bash scripting for Linux automation; used Docker and ROS for robust, scalable simulations; presented at SPIE 2024 and published on GitHub.
Game Play Engineer at Self Published Games
January 1, 2021 - PresentGPU optimization of games, gameplay mechanics, backend, systems based on animation graphs, AI, dialogues, UI.
Education
MS in Computer Science at University of Missouri
January 11, 2030 - May 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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