YUKTA BHUSHAN PATIL

Language

Work Experience

VFX Supervisor at PBC Broadcast
September 1, 2025 - Present
Collaborated with the film department on set to align VFX requirements and ensure smooth live-action capture for post-production. Supervised green screen shoots and directed hologram post-production workflows for consistent visual quality. Led a team of VFX artists through shot execution, compositing, and final delivery, ensuring creative and technical alignment. Directed the integration of complex 3D assets into live-action footage, achieving photorealistic results.
FX Lead (Internship) at Ink Washed
March 1, 2025 - July 1, 2025
Designed and implemented a water simulation pipeline in Houdini, integrated with Maya and Nuke. Authored a detailed workflow and best practices guide adopted across departments. Supervised a team of 7 FX artists, reviewed assets, delegated tasks, and maintained high-quality delivery under tight timelines. Contributed to shot-based problem-solving and post-production decisions.
FX Artist at Niyati
January 1, 2025 - March 1, 2025
Created realistic rigid body simulations of a human model segmented into parts for dynamic visual effects. Used cutting planes and mountain displacement techniques to generate detailed fracture geometry and enhance realism in simulations. Collaborated with the post-production team to seamlessly integrate simulations into the final rendered sequence.
FX Artist at Grace in the Air
September 1, 2024 - November 1, 2024
Simulated the organic motion of sacred tree seed elements using Houdini POP networks, focusing on natural movement and wind interaction. Applied cutting planes and mountain displacement techniques to produce detailed fracture geometry and enhance realism. Organized and finalized assets and animations so they were easy to use, ran smoothly, and could be shared across the production pipeline without issues.
3D Artist at Serene shelf
April 1, 2024 - June 1, 2024
Modeled and rendered an architectural design inspired by Nantong Agricultural Park, using Maya and Substance Painter. Focused on advanced rendering techniques to bring serene, resort-like structures to life. Gained a deeper understanding of detail-oriented workflows and optimized pipeline practices.
3D Digital Lab Assistant at 3D Digital Lab
January 1, 2024 - Present
Collaborated with 300+ students to prepare, optimize, and troubleshoot 3D models for seamless printing. Supported technical tasks, including file management and asset cleanup, to maintain organized workflows.
3D Artist at Freelancer
February 1, 2023 - June 1, 2023
Delivered high-quality product designs and architectural module projects using 3ds Max and Substance Painter. Created detailed materials and textures to enhance the realism of 3D assets, showcasing versatility across disciplines. Developed procedural block layout generator tool in Maya using Python for faster city scene creation. Created custom textures and material setups using Substance Painter and Maya shaders.

Education

Master of Fine Arts, Visual Effects at Savannah College of Art and Design
January 1, 2023 - January 1, 2026
Certification Course at Taksha Animation and Art School
January 1, 2022 - January 1, 2023
Bachelor of Engineering (Mechanical Engineering) at University of Pune
January 1, 2017 - January 1, 2021

Qualifications

Certification Course in Animation and Art
January 1, 2022 - January 1, 2023

Industry Experience

Media & Entertainment