I graduated from eastern Michigan university 3 years ago with a degree in computer science. Since then, I have worked on various game projects both in unity and unreal engine, both for 2D and 3D games. I have made tower defense games; platformers 3D souls likes and endless runner. I have programmed these games and some I was a level and combat designer as well as the programmer. I worked in projects that consisted of around 50 people. I would be an asset to any game project I am added to both as a programmer or a designer.

Chad A. Hollens

I graduated from eastern Michigan university 3 years ago with a degree in computer science. Since then, I have worked on various game projects both in unity and unreal engine, both for 2D and 3D games. I have made tower defense games; platformers 3D souls likes and endless runner. I have programmed these games and some I was a level and combat designer as well as the programmer. I worked in projects that consisted of around 50 people. I would be an asset to any game project I am added to both as a programmer or a designer.

Available to hire

I graduated from eastern Michigan university 3 years ago with a degree in computer science. Since then, I have worked on various game projects both in unity and unreal engine, both for 2D and 3D games. I have made tower defense games; platformers 3D souls likes and endless runner. I have programmed these games and some I was a level and combat designer as well as the programmer. I worked in projects that consisted of around 50 people. I would be an asset to any game project I am added to both as a programmer or a designer.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

Programmer / Designer at Procedural Content Generation
August 1, 2025 - November 1, 2025
Created PCG forest with random spawning; built a procedurally generated dungeon with random rooms and floors, filled with enemies, items and traps.
Designer and Programmer at Night Watch
August 1, 2025 - Present
Worked on a 10-day game jam to create a 3D tower defense game; contributed concept development and core mechanics. Designed towers and enemies with strengths/weaknesses. Programmed all enemies and towers, including unique abilities; implemented tower upgrades and repairs.
Lead Game Designer at Untitled Platformer
March 1, 2025 - Present
Led a team of around 15 to create a 2D platformer. Designed core mechanics (combat, progression, movement). Planned planets and level themes, introducing new mechanics. Created enemies and bosses with appearances, attack patterns and defeat strategies.
Combat Designer at Kingdom of Wrath
November 1, 2024 - Present
Collaborated with fellow designers to develop core combat mechanics for a 3D soulslike. Designed enemies and bosses, including attacks, appearances, lore and player strategies. Created multiple player classes with unique abilities and spells; designed mechanics, visuals and spellcasting behavior.
Programmer at Curse of the Catacombs
February 1, 2024 - November 1, 2024
Solo project developing core mechanics for a 3D soulslike. Programmed enemies and player mechanics (attacking, dodging, blocking and spells). Built a complex inventory system housing weapons, armor, spells and consumables.
Programmer and Level Designer at Soar Beyond
January 1, 2024 - May 1, 2024
3D platformer featuring a gigantic level; designed level sections and obstacles; programmed obstacles and player movement.
2D Platformer Engineer / Developer at Controlled Chaos
March 1, 2023 - January 1, 2024
First project; designed every level, obstacles and enemies; balanced difficulty. Programmed obstacles and unique player movement options.

Education

Bachelor of Science - Computer Science at Eastern Michigan University
January 11, 2030 - January 1, 2023
Online Courses at Udemy
January 1, 2024 - January 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment