๐ŸŽฌ Animation Showreel: _Website not available. Sign in: https://www.twine.net/signup_ Hi there! I'm Lin Yichea, an animator and 3D designer with hands-on experience in Maya, Blender, ZBrush, and related tools. I design toy prototypes, create concept sketches, and build accurate 3D models, including 3D printed prototypes to verify quality. I also collaborate with manufacturers on mold development for mass production, ensuring your product vision becomes a tangible reality. I'm currently pursuing an MA in 3D Animation at Escape Studios_Phone details not available. Sign in: https://www.twine.net/signup_) and am open to opportunities in animation, 3D design, and visual storytelling. I enjoy collaborating with creative teams to turn ideas into accessible, engaging experiences and I'm excited to contribute to innovative projects.โ€ฆ

Lin Yichea

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๐ŸŽฌ Animation Showreel: _Website not available. Sign in: https://www.twine.net/signup_ Hi there! I'm Lin Yichea, an animator and 3D designer with hands-on experience in Maya, Blender, ZBrush, and related tools. I design toy prototypes, create concept sketches, and build accurate 3D models, including 3D printed prototypes to verify quality. I also collaborate with manufacturers on mold development for mass production, ensuring your product vision becomes a tangible reality. I'm currently pursuing an MA in 3D Animation at Escape Studios_Phone details not available. Sign in: https://www.twine.net/signup_) and am open to opportunities in animation, 3D design, and visual storytelling. I enjoy collaborating with creative teams to turn ideas into accessible, engaging experiences and I'm excited to contribute to innovative projects.โ€ฆ

Available to hire

๐ŸŽฌ Animation Showreel: Website not available. Sign in: https://www.twine.net/signup

Hi there! Iโ€™m Lin Yichea, an animator and 3D designer with hands-on experience in Maya, Blender, ZBrush, and related tools. I design toy prototypes, create concept sketches, and build accurate 3D models, including 3D printed prototypes to verify quality. I also collaborate with manufacturers on mold development for mass production, ensuring your product vision becomes a tangible reality.

Iโ€™m currently pursuing an MA in 3D Animation at Escape Studios_Phone details not available. Sign in: https://www.twine.net/signup_) and am open to opportunities in animation, 3D design, and visual storytelling. I enjoy collaborating with creative teams to turn ideas into accessible, engaging experiences and Iโ€™m excited to contribute to innovative projects.

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Language

English
Fluent
Chinese
Fluent
Russian
Intermediate

Work Experience

3D modeler/ Designer at LINSIX TOY (Self-employed)
March 1, 2023 - Present
Designed toy prototypes and created concept sketches. Built 3D models using software such as Blender and ZBrush. 3D printed prototypes to ensure model accuracy and quality. Coordinated with manufacturers on mold development for mass production.
Purchasing agent at Ozeol.com
July 1, 2022 - March 1, 2023
Researched popular products in the European market. Sourced and evaluated suitable suppliers. Confirmed and processed purchase orders. Monitored order progress and coordinated quality control (QC).
3D Modeler/Designer at LINSIX TOY (Self-employed)
March 1, 2023 - Present
Designed toy prototypes and created concept sketches. Built 3D models using software such as Blender and ZBrush. 3D printed prototypes to ensure model accuracy and quality. Coordinated with manufacturers on mold development for mass production.

Education

MA in 3D Animation at Escape Studios
March 3, 2025 - January 26, 2026
MA in 3D Animation at Escape Studios
March 3, 2025 - January 31, 2026
Master of Arts in 3D Animation at Escape Studios
March 3, 2025 - January 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Software & Internet, Retail
    paper MA Animation Group project: THE REAL TALK show

    Animation link:

    This project was the penultimate group project of my Masterโ€™s degree. It is an ironic talk show that explores the insecurities behind celebrity personas.

    My primary role was character animation, and I was responsible for approximately 80% of the main characterโ€™s animation, focusing on performance, acting choices, and emotional clarity for the talk show guest.

    In addition, I contributed to set design and 3D modeling, supporting the overall visual context of the scene.