Hi, I’m a self-taught 3D artist with 4+ years in the field, but for the last 2 years I'm working in Unreal Engine learning and producing my own projects making everything on my own, 3d models, scripts, game logic, animations, e.t.c. I started out as a sculptor and designer of miniatures for 3D printing and online marketplaces. For the past two years, I’ve been deeply focused on Unreal Engine and the full game-ready 3D pipeline, mainly to support the development of my own large-scale solo project. I’m a quick study, always looking to improve workflows and integrate smoothly into team environments. I’ve created game-ready assets for my own commercial project and maintain a gallery of 3D printable miniatures sculpted in ZBrush. I don’t have a public portfolio of those works, but I’d be happy to take a test task to demonstrate my skills and show where I could contribute to your team. I also share strengths, such as self-taught drive, comfort with learning new tools, and a passion for immersive game worlds with meaningful content. Areas I’d like to grow include hyper-realistic character modeling, detailed anatomical work, rendering, and learning UDIM workflows.

ViatorMessorem

Hi, I’m a self-taught 3D artist with 4+ years in the field, but for the last 2 years I'm working in Unreal Engine learning and producing my own projects making everything on my own, 3d models, scripts, game logic, animations, e.t.c. I started out as a sculptor and designer of miniatures for 3D printing and online marketplaces. For the past two years, I’ve been deeply focused on Unreal Engine and the full game-ready 3D pipeline, mainly to support the development of my own large-scale solo project. I’m a quick study, always looking to improve workflows and integrate smoothly into team environments. I’ve created game-ready assets for my own commercial project and maintain a gallery of 3D printable miniatures sculpted in ZBrush. I don’t have a public portfolio of those works, but I’d be happy to take a test task to demonstrate my skills and show where I could contribute to your team. I also share strengths, such as self-taught drive, comfort with learning new tools, and a passion for immersive game worlds with meaningful content. Areas I’d like to grow include hyper-realistic character modeling, detailed anatomical work, rendering, and learning UDIM workflows.

Available to hire

Hi, I’m a self-taught 3D artist with 4+ years in the field, but for the last 2 years I’m working in Unreal Engine learning and producing my own projects making everything on my own, 3d models, scripts, game logic, animations, e.t.c.

I started out as a sculptor and designer of miniatures for 3D printing and online marketplaces. For the past two years, I’ve been deeply focused on Unreal Engine and the full game-ready 3D pipeline, mainly to support the development of my own large-scale solo project.

I’m a quick study, always looking to improve workflows and integrate smoothly into team environments. I’ve created game-ready assets for my own commercial project and maintain a gallery of 3D printable miniatures sculpted in ZBrush. I don’t have a public portfolio of those works, but I’d be happy to take a test task to demonstrate my skills and show where I could contribute to your team. I also share strengths, such as self-taught drive, comfort with learning new tools, and a passion for immersive game worlds with meaningful content. Areas I’d like to grow include hyper-realistic character modeling, detailed anatomical work, rendering, and learning UDIM workflows.

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