Hi, I’m RISHI PAT EL, a Unity 3D developer based in Ahmedabad. I specialize in building engaging 2D/3D mobile and desktop games, with a strong focus on gameplay mechanics optimization, performance improvements, and immersive experiences. I also have a solid foundation in computer science fundamentals, including operating systems and firmware, which helps me craft robust and efficient software. I enjoy collaborating with cross-functional teams to bring ideas from concept to deployment. My work spans across prototyping to final builds, integrating third-party SDKs for analytics and monetization, and delivering smooth, platform-optimized experiences for Windows, Android, and WebGL.

RISHI PAT EL

Hi, I’m RISHI PAT EL, a Unity 3D developer based in Ahmedabad. I specialize in building engaging 2D/3D mobile and desktop games, with a strong focus on gameplay mechanics optimization, performance improvements, and immersive experiences. I also have a solid foundation in computer science fundamentals, including operating systems and firmware, which helps me craft robust and efficient software. I enjoy collaborating with cross-functional teams to bring ideas from concept to deployment. My work spans across prototyping to final builds, integrating third-party SDKs for analytics and monetization, and delivering smooth, platform-optimized experiences for Windows, Android, and WebGL.

Available to hire

Hi, I’m RISHI PAT EL, a Unity 3D developer based in Ahmedabad. I specialize in building engaging 2D/3D mobile and desktop games, with a strong focus on gameplay mechanics optimization, performance improvements, and immersive experiences. I also have a solid foundation in computer science fundamentals, including operating systems and firmware, which helps me craft robust and efficient software.

I enjoy collaborating with cross-functional teams to bring ideas from concept to deployment. My work spans across prototyping to final builds, integrating third-party SDKs for analytics and monetization, and delivering smooth, platform-optimized experiences for Windows, Android, and WebGL.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Javanese
Intermediate

Work Experience

Unity 3D Programmer at Virtual Filaments Private Limited
May 1, 2025 - Present
Develop, optimize, and deploy interactive 2D/3D and simulation-based educational applications using Unity Engine (C#). Collaborate with designers and the content team to create immersive learning experiences aligned with ICSE/CBSE curriculum. Work with cross-functional teams to enhance performance, reduce load time, and ensure smooth multi-platform (Windows/Android/WebGL) builds, from prototyping to final build. Integrated third-party SDKs for analytics, monetization, and social connectivity, increasing revenue by 30%.
3D Game Developer at ExoMatrix
September 1, 2025 - February 1, 2026
Designed core gameplay features for an action game including combat systems, inventory, and player progression mechanics. Created responsive UI using Unity’s UI Toolkit, improving user engagement based on playtesting feedback. Developed custom shaders and visual effects to enhance aesthetics while maintaining optimal frame rates. Debugged and resolved production issues, reducing crash rates by 60% through systematic testing.
Unity 3D Programmer - OnSite at Virtual Filaments Private Limited
May 1, 2025 - Present
Developed, optimized, and deployed interactive 2D/3D and simulation-based educational applications using Unity Engine (C#). Collaborated with designers and content teams to create immersive learning experiences aligned with ICSE/CBSE curriculum. Worked with cross-functional teams to enhance performance, reduce load time, and ensure smooth multi-platform (Windows/Android/WebGL) builds from prototyping to final build. Integrated third-party SDKs for analytics, monetization, and social connectivity, contributing to a 30% revenue increase.
3D Game Developer - Remote at ExoMatrix
September 1, 2025 - February 1, 2026
Designed core gameplay features for action game including combat systems, inventory, and player progression mechanics. Created responsive UI using Unity’s UI toolkit, improving user engagement by 25% based on playtesting feedback. Developed custom shaders and visual effects to enhance aesthetics while maintaining optimal frame rates. Debugged and resolved production issues, reducing crash rates by 60% through systematic testing.

Education

Bachelor of Computer Applications (BCA) at Sssdiit Junagadh, Gujarat, India
January 11, 2030 - January 1, 2025
Bachelor of Computer Applications (BCA) at Sssdiit Junagadh, Gujarat, India
January 11, 2030 - January 1, 2025

Qualifications

Google Analytics Certified
January 11, 2030 - February 18, 2026
Cisco Network Academy Certified
January 11, 2030 - February 18, 2026
Google Gemini Student Certified
January 11, 2030 - February 18, 2026
Google Analytics Certified
January 11, 2030 - March 25, 2026
Cisco Network Academy Certified
January 11, 2030 - March 25, 2026
Google Gemini Student Certified
January 11, 2030 - March 25, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services