Hi, I’m Luke Yatsubo Sapir, a dynamic game developer with a passion for creating engaging, polished experiences. I have over two years of Unity-focused work, specializing in 2D game design and C# programming, with a knack for delivering feature-rich gameplay that feels both fun and responsive. I’ve built assets, crafted narratives, and even taught coding to K-12 students, developing curricula that spark curiosity and a love for game development. I’m eager to combine creativity with technical prowess to design compelling gaming experiences and mentor the next generation of developers.

Luke Yatsubo Sapir

Hi, I’m Luke Yatsubo Sapir, a dynamic game developer with a passion for creating engaging, polished experiences. I have over two years of Unity-focused work, specializing in 2D game design and C# programming, with a knack for delivering feature-rich gameplay that feels both fun and responsive. I’ve built assets, crafted narratives, and even taught coding to K-12 students, developing curricula that spark curiosity and a love for game development. I’m eager to combine creativity with technical prowess to design compelling gaming experiences and mentor the next generation of developers.

Available to hire

Hi, I’m Luke Yatsubo Sapir, a dynamic game developer with a passion for creating engaging, polished experiences. I have over two years of Unity-focused work, specializing in 2D game design and C# programming, with a knack for delivering feature-rich gameplay that feels both fun and responsive.

I’ve built assets, crafted narratives, and even taught coding to K-12 students, developing curricula that spark curiosity and a love for game development. I’m eager to combine creativity with technical prowess to design compelling gaming experiences and mentor the next generation of developers.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Developer at Reverie
September 1, 2021 - Present
Engineered and advanced gameplay features in C#, including combat mechanics, enemy AI, pathfinding, events, movement, UI, SFX, and visual effects. Managed assets using both in-house and third-party resources, and contributed to environment and level design. Designed 3D models, animations, particle effects, level layouts, and item/enemy placements to enhance aesthetics and functionality. Authored compelling narrative and backstory while directing voice actors to foster immersive storytelling and character development.
Coding Instructor at Code Ninjas Los Angeles
March 1, 2024 - Present
Instructs K-12 students in Scratch, Scratch Jr., JavaScript, block-coding, and C# in Unity, Roblox, and Minecraft Modding, fostering a passion for coding. Collaborates on curriculum development through practical problem-solving and troubleshooting of code issues.

Education

Bachelor of Fine Arts in Game Design at New York Film Academy
September 1, 2019 - April 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment