I’m a game audio professional focused on designing, implementing, and optimizing interactive audio systems from concept through shipping. I work daily in Wwise and routinely integrate with Unreal Engine to deliver scalable audio architectures that behave correctly in real-time gameplay.

Kenneth R. Webster

I’m a game audio professional focused on designing, implementing, and optimizing interactive audio systems from concept through shipping. I work daily in Wwise and routinely integrate with Unreal Engine to deliver scalable audio architectures that behave correctly in real-time gameplay.

Available to hire

I’m a game audio professional focused on designing, implementing, and optimizing interactive audio systems from concept through shipping. I work daily in Wwise and routinely integrate with Unreal Engine to deliver scalable audio architectures that behave correctly in real-time gameplay.

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Work Experience

Sound Designer at Lost Boys Interactive
June 1, 2022 - November 1, 2022
Delivered Foley, ambience, and SFX content for a AAA video game remake. Implemented Foley and sound effects in Unreal Engine 4, synced to animation systems, while maintaining high quality standards.
Lead Sound Designer / Composer at Unchained Entertainment
January 1, 2022 - Present
Lead audio development for live and in-development game projects, owning sound design, music, and technical implementation. Managed audiokinetic licensing and improved end-to-end audio pipelines in coordination with gameplay, design, art, and engineering teams.
Sound Designer / Composer at Unchained Entertainment
June 1, 2021 - June 1, 2022
Led a full Wwise architecture overhaul for two MMORPGs in development. Refactored Events, RTPCs, ShareSets, busses, and routing for scalability and performance.
Audio Artist (Contract) at Electronic Arts
March 1, 2020 - August 31, 2020
Edited dialogue, walla, and sound effects for Madden 21. Performed ADR sync to picture. Coordinated scheduling and delivery of post-production assets to external facilities.
Audio Artist (Contract) at Electronic Arts (EA Games)
March 1, 2020 - August 1, 2020
Edited dialogue, walla, and sound effects for Madden 21. Coordinated scheduling and delivery of post-production assets to external facilities.
Freelance Sound Designer / Composer
January 1, 2016 - December 31, 2019
Provided sound design services including Foley, field recording, and SFX editing. Delivered voice-over production including talent coaching, recording, and editing. Composed original music for games, brands, and interactive media (clients included Asylum Labs, October Games, Aspect Gaming, Born Footwear, Hotstreak Studio, Ideaville, and Hour To Midnight).
Freelance Sound Designer / Composer at Various Clients
January 1, 2016 - January 1, 2019
Provided sound design services including Foley, field recording, and SFX editing, along with voice-over production services and original music composition for games.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Computers & Electronics