I’m Eric Blaida, a Senior Environment Artist and 3D Artist with 8 years of experience shipping PC, VR, and mobile titles, including Pistol Whip and the 2020 DICE VR Game of the Year. I specialize in high-fidelity, real-time environments from block-out to final polish, with a proven track record of ownership, optimization, and polished delivery in Unity and Unreal Engine.
I collaborate closely with design and engineering to resolve visual and technical challenges, leading VR and AR asset pipelines to deliver cinematic looks under tight deadlines, and contributing across modeling, texturing, lighting, and polishing to support storytelling and production goals.
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