I'm Eric Blaida, a Senior Environment Artist and 3D Artist with 8 years of experience shipping PC, VR, and mobile titles, including Pistol Whip and the 2020 DICE VR Game of the Year. I specialize in high-fidelity, real-time environments from block-out to final polish, with a proven track record of ownership, optimization, and polished delivery in Unity and Unreal Engine. I collaborate closely with design and engineering to resolve visual and technical challenges, leading VR and AR asset pipelines to deliver cinematic looks under tight deadlines, and contributing across modeling, texturing, lighting, and polishing to support storytelling and production goals.

Eric Blaida

I'm Eric Blaida, a Senior Environment Artist and 3D Artist with 8 years of experience shipping PC, VR, and mobile titles, including Pistol Whip and the 2020 DICE VR Game of the Year. I specialize in high-fidelity, real-time environments from block-out to final polish, with a proven track record of ownership, optimization, and polished delivery in Unity and Unreal Engine. I collaborate closely with design and engineering to resolve visual and technical challenges, leading VR and AR asset pipelines to deliver cinematic looks under tight deadlines, and contributing across modeling, texturing, lighting, and polishing to support storytelling and production goals.

Available to hire

I’m Eric Blaida, a Senior Environment Artist and 3D Artist with 8 years of experience shipping PC, VR, and mobile titles, including Pistol Whip and the 2020 DICE VR Game of the Year. I specialize in high-fidelity, real-time environments from block-out to final polish, with a proven track record of ownership, optimization, and polished delivery in Unity and Unreal Engine.

I collaborate closely with design and engineering to resolve visual and technical challenges, leading VR and AR asset pipelines to deliver cinematic looks under tight deadlines, and contributing across modeling, texturing, lighting, and polishing to support storytelling and production goals.

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Language

English
Fluent

Work Experience

Senior Environment Artist at VR Cloudhead Games
February 20, 2025 - January 20, 2026
Led the visual foundation for an unannounced VR project, defining and maintaining its art style and project-wide standards. Owned environments and props from block-out through final delivery within VR performance constraints. Delivered high-fidelity environments under tight deadlines, recognized for exceptional speed and quality. Collaborated with design and engineering to resolve visual and technical issues.
Senior 3D Artist / Environment Lead at Cloudhead Games
February 1, 2025 - January 1, 2026
Established the visual foundation for a project, defined and maintained its art style and project-wide standards. Owned high-impact hero assets and modular props from blockout through final in-engine lighting and polish. Made core decisions on asset scope, complexity, and level of detail to balance visuals with performance budgets.
Senior 3D Artist at Cloudhead Games
February 1, 2025 - January 1, 2026
Established the visual foundation for the project, defined and maintained its art style and project-wide standards; owned high-impact hero assets and modular props from blockout through final in-engine lighting and polish; made core decisions on asset scope, complexity, and level of detail to balance visuals with performance budgets.
Senior 3D Artist / Environment at Cloudhead Games
February 1, 2025 - January 1, 2026
Established the visual foundation for the project, defining and maintaining its art style and project-wide standards. Owned high-impact hero assets and modular props from blockout through final in-engine lighting and polish. Made core decisions on asset scope, complexity, and level of detail to balance visuals with performance budgets.
3D Environment Artist at VR Cloudhead Games
September 20, 2022 - February 20, 2025
Owned the construction and visual execution of multiple Pistol Whip levels from layout through final polish. Designed the player-voted fan-favorite “Halloween Party” level, recognized for elevating the standard of visual quality and level design. Adapted workflows to balance visual fidelity with strict VR performance budgets, consistently achieving 72 FPS.
3D Environment Artist at Cloudhead Games
September 1, 2022 - February 1, 2025
Owned the construction and visual execution of multiple Pit DICE VR levels from layout through final polish. Designed the player-voted fan-favorite “Halloween Party” level, recognized internally as a benchmark for visual quality and level design. Optimized meshes, materials, and texture memory across core asset sets to maintain VR performance targets.
3D Environment Artist at SomeProject LLC
December 20, 2021 - November 20, 2022
Designed real-time Unity environments for an AR short film series with diverse visual styles. Refined lighting, shading, and color grading to achieve cohesive, cinematic look. Optimized assets and collaborated across disciplines to support storytelling and production goals.
3D Artist at SomeProject LLC
December 1, 2021 - November 1, 2022
Owned real-time Unity environments for an AR short film series with diverse visual styles. Refined lighting, shading, and color grading to achieve a cohesive cinematic look. Optimized assets and collaborated across disciplines to support storytelling and production goals.
Intermediate 3D Artist at Mitosis Games
January 20, 2020 - December 20, 2021
Produced props, environments, vegetation, and characters for Millionaire Mansion (iOS/Android). Exceeded asset targets while maintaining consistent visual quality across live updates. Contributed to modeling, texturing, lighting, and polishing, improving overall team output.
3D Artist at Mitosis Games
January 1, 2020 - December 1, 2021
Produced a high volume of props, environments, and characters for Millonaire Mansion (iOS / Android). Improved internal asset workflows by standardizing modeling and texturing practices. Consistently exceeded asset production targets with outsourcing while maintaining visual quality.
3D Generalist at Morgan Li Visualization
May 1, 2018 - October 1, 2020
Owned end-to-end creation of high-quality hard-surface assets and environments for commercial visualization. Delivered final renders on time with VRay and Corona, maintaining near-perfect client satisfaction.

Education

Bachelor's Degree in Mechanical Engineering at National Transportation University, Kyiv, Ukraine
January 11, 2030 - January 27, 2026
Certificate, 3D Game Art at XYZ Game School
January 11, 2030 - January 27, 2026
Bachelor's Degree in Mechanical Engineering at National Transport University, Kyiv, Ukraine
January 11, 2030 - January 27, 2026
Certificate, 3D Game Art at XYZ Game School
January 11, 2030 - January 27, 2026
Bachelor's Degree in Mechanical Engineering at National Transport University, Kyiv, Ukraine
January 11, 2030 - January 27, 2026
Certificate, 3D Game Art at XYZ Game Art School
January 11, 2030 - January 27, 2026
Bachelor's Degree in Mechanical Engineering at National Transport University, Kyiv, Ukraine
January 11, 2030 - March 1, 2026
Certificate in 3D Game Art at XYZ Game Art School
January 11, 2030 - March 1, 2026

Qualifications

Bachelor's Degree in Mechanical Engineering
January 11, 2030 - January 27, 2026
Certificate, 3D Game Art
January 11, 2030 - January 27, 2026
VR Game of the Year – DICE (Pistol Whip)
January 11, 2030 - January 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet