Hi, I’m Abey, a dynamic 3D Generalist with over 1 year and 4 months of experience, focused on creating immersive environments and engaging visuals. I specialize in 3D asset creation, high- and low-poly modelling, VFX, animation, and scene optimization using Blender, Unreal Engine, and real-time rendering. I’m proficient with Blender, Maya, Adobe Illustrator, and Photoshop, and I enjoy collaborating with cross-functional teams to deliver high-quality visuals. I’m passionate about education-focused VR/AR projects and have contributed to XR Horizon, NGXP Technologies, and Rays3D. I love exploring new tools and pipelines, developing customized characters, and building visual content that communicates ideas clearly while staying performant and visually compelling.

Abey

Hi, I’m Abey, a dynamic 3D Generalist with over 1 year and 4 months of experience, focused on creating immersive environments and engaging visuals. I specialize in 3D asset creation, high- and low-poly modelling, VFX, animation, and scene optimization using Blender, Unreal Engine, and real-time rendering. I’m proficient with Blender, Maya, Adobe Illustrator, and Photoshop, and I enjoy collaborating with cross-functional teams to deliver high-quality visuals. I’m passionate about education-focused VR/AR projects and have contributed to XR Horizon, NGXP Technologies, and Rays3D. I love exploring new tools and pipelines, developing customized characters, and building visual content that communicates ideas clearly while staying performant and visually compelling.

Available to hire

Hi, I’m Abey, a dynamic 3D Generalist with over 1 year and 4 months of experience, focused on creating immersive environments and engaging visuals. I specialize in 3D asset creation, high- and low-poly modelling, VFX, animation, and scene optimization using Blender, Unreal Engine, and real-time rendering. I’m proficient with Blender, Maya, Adobe Illustrator, and Photoshop, and I enjoy collaborating with cross-functional teams to deliver high-quality visuals.

I’m passionate about education-focused VR/AR projects and have contributed to XR Horizon, NGXP Technologies, and Rays3D. I love exploring new tools and pipelines, developing customized characters, and building visual content that communicates ideas clearly while staying performant and visually compelling.

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Work Experience

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Education

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Qualifications

Bachelor of New Media Arts
January 1, 2019 - January 1, 2022
Higher Secondary Education
January 1, 2020 - January 27, 2026

Industry Experience

Media & Entertainment, Education, Gaming