I'm Yifei Pei, a Houdini FX Artist and CG Generalist with 7 years of professional experience delivering cinematic effects for major film and TV productions. I’ve built procedural tools and complex simulation setups, and I have a strong technical understanding of shading, lighting, and rendering pipelines, including Solaris. I’ve also embraced AI-driven visual storytelling workflows and have hands-on experience with tools such as Nano Banana, Sora, Kling AI, and Google Veo to maintain character and style consistency across shots. I’m adept at collaborating with lighting and compositing teams to optimize renders and bring vivid effects to life, from smoke and fire to fluids, magic particles, large-scale river dynamics, and vellum-based explosions. My software toolkit includes Houdini, Maya, 3ds Max, Nuke, After Effects, Premiere Pro, and SpeedTree, and I continually explore new techniques to push the boundaries of dynamic effects in film and television.

Yifei Pei

I'm Yifei Pei, a Houdini FX Artist and CG Generalist with 7 years of professional experience delivering cinematic effects for major film and TV productions. I’ve built procedural tools and complex simulation setups, and I have a strong technical understanding of shading, lighting, and rendering pipelines, including Solaris. I’ve also embraced AI-driven visual storytelling workflows and have hands-on experience with tools such as Nano Banana, Sora, Kling AI, and Google Veo to maintain character and style consistency across shots. I’m adept at collaborating with lighting and compositing teams to optimize renders and bring vivid effects to life, from smoke and fire to fluids, magic particles, large-scale river dynamics, and vellum-based explosions. My software toolkit includes Houdini, Maya, 3ds Max, Nuke, After Effects, Premiere Pro, and SpeedTree, and I continually explore new techniques to push the boundaries of dynamic effects in film and television.

Available to hire

I’m Yifei Pei, a Houdini FX Artist and CG Generalist with 7 years of professional experience delivering cinematic effects for major film and TV productions. I’ve built procedural tools and complex simulation setups, and I have a strong technical understanding of shading, lighting, and rendering pipelines, including Solaris. I’ve also embraced AI-driven visual storytelling workflows and have hands-on experience with tools such as Nano Banana, Sora, Kling AI, and Google Veo to maintain character and style consistency across shots.

I’m adept at collaborating with lighting and compositing teams to optimize renders and bring vivid effects to life, from smoke and fire to fluids, magic particles, large-scale river dynamics, and vellum-based explosions. My software toolkit includes Houdini, Maya, 3ds Max, Nuke, After Effects, Premiere Pro, and SpeedTree, and I continually explore new techniques to push the boundaries of dynamic effects in film and television.

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Language

English
Fluent

Work Experience

FX Artist at Ingenuity Studios
October 1, 2022 - July 1, 2025
Built procedural tools and FX setups to deliver complex and key effect contents for films and TV series including smoke, fire, fluids, magic particles, large-scale rivers, and vellum body explosions, and RBD simulations. Collaborated with lighting and compositing teams to optimize renders. Worked in Houdini FX with Solaris/RenderMan for look-dev, shading, and rendering.
MFA Thesis Committee Member at Savannah College of Art and Design (SCAD)
November 1, 2023 - May 1, 2024
Provided research assistance and technical support for graduate students’ theses and final projects.
FX Artist at Scanline VFX
September 1, 2021 - October 1, 2022
Created simulations for magic effects, destruction, particles and smoke. Developed reusable procedural tools that can serve the same effect elements in different scenes. Collaborated closely with lead FX artists and supervisor. Handled Houdini FX, lighting, and Mantra rendering.
FX Artist Intern at Daysview Digital Image
May 1, 2017 - August 1, 2017
Created aircraft engine destruction sequences with smoke, RBD simulation and smoke effects. Collaborated with project supervisor to set up and run the simulation.

Education

MFA in Visual Effects at Savannah College of Art and Design
January 1, 2018 - January 1, 2021
BFA in Digital Media Art at Sichuan University of Media and Communication
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment