Howie Weed

Work Experience

Hulkbuster Suit Model Lead at Industrial Light & Magic
January 1, 2015 - December 31, 2015
Led high-fidelity Hulkbuster suit modeling for Avengers: Age of Ultron, coordinating with cross-discipline teams to deliver accurate scale, surface detail, and integration-ready assets for the visual effects pipeline.
War Machine Model Lead at Industrial Light & Magic
January 1, 2016 - December 31, 2016
Senior model lead for War Machine suit, overseeing modeling workflows, prop integration, and collaboration with CG/SD teams to ensure consistency with film design language.
Robot & Vehicle Asset Lead at Industrial Light & Magic
January 1, 2017 - December 31, 2017
Led robot and vehicle asset modeling for Transformers: The Last Knight, directing asset creation pipelines and ensuring compatibility with animation and rendering stages.
Environment Model Lead at Disney / Lucasfilm
January 1, 2018 - December 31, 2018
Environment model lead for Tomorrowland Star Tours Experience; scoped and delivered environment assets for immersive ride experiences, coordinating with art direction and technical teams.
Organic Creature & Suit Modeler at Industrial Light & Magic
January 1, 2018 - December 31, 2018
Modeling lead for organic creature surfaces and character suits for Avengers: Infinity War; collaborated across departments to achieve believable organic forms and durable asset topology.
Model Supervisor World Builder at Visual Concepts
January 1, 2019 - December 31, 2020
Model supervisor and world-builder for NBA 2K20 Next Gen game; oversaw modeling pipelines, asset integration, and world-building consistency for a flagship basketball title.
Creature Character Lead at Disney / Lucasfilm
January 1, 2021 - December 31, 2021
Creature character lead for Guardians of the Galaxy experience; directed creature characterization and asset development for an immersive fan experience.
Hard Surface & Creature Model Lead at Industrial Light & Magic
January 1, 2021 - December 31, 2021
Led hard surface and creature modeling for Star Wars: Obi-Wan; delivered high-detail assets and contributed to pipeline stability across disciplines.
Creature Lead / Environment Lead at Wētā FX & Disney / Lucasfilm
January 1, 2021 - December 31, 2021
Hard surface & organic creature modeling for Black Panther: Wakanda Forever; environment integration and collaboration with lighting and texture teams.
Environment Lead at Industrial Light & Magic
January 1, 2021 - December 31, 2021
Environment modeling lead for Doctor Strange in the Multiverse of Madness; contributed to the magical-tech environment design and asset integration.
Asset Ingest Supervisor at Industrial Light & Magic
January 1, 2022 - December 31, 2022
Asset ingest supervisor for Guardians of the Galaxy Vol. 3; oversaw pipelines to ensure proper asset intake and compatibility with downstream stages.
Model Supervisor / Marvel Suits Lead at Industrial Light & Magic
January 1, 2022 - December 31, 2023
Model supervisor and Marvel suits lead for Ironheart project; directed modeling workflows and cross-team coordination to meet Marvel design expectations.
Environment Lead at Industrial Light & Magic
January 1, 2023 - December 31, 2024
Environment lead for U2 MSG Sphere Concert; built real-time-ready environments and stage assets for live-action integration within virtual sets.
Asset Lead (AAA Game Asset) at Visual Concepts
January 1, 2024 - December 31, 2024
AAA game asset lead for NBA 2K25; design and support for City Mech Robot asset, overseeing asset creation and integration into the game pipeline.
VFX Model Department Creature Lead at Laika Animation Studios
January 1, 2024 - December 31, 2025
VFX model department creature lead for Wildwood; directed creature modeling and cross-team collaboration to meet production timelines.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming