Hi, I’m Yoan, a dedicated Unreal Engine programmer focused on delivering polished gameplay systems, AI, and responsive UI. I love turning design ideas into smooth, playable experiences and optimizing them for performance across platforms. Over the years I’ve collaborated with indie studios and larger teams on shipped titles, tackling multiplayer, tooling, and integration challenges with C++, GAS, and Unreal Blueprints. I’m always eager to learn, experiment with new techniques, and contribute to a positive, collaborative development culture.

Yoan Rock

Hi, I’m Yoan, a dedicated Unreal Engine programmer focused on delivering polished gameplay systems, AI, and responsive UI. I love turning design ideas into smooth, playable experiences and optimizing them for performance across platforms. Over the years I’ve collaborated with indie studios and larger teams on shipped titles, tackling multiplayer, tooling, and integration challenges with C++, GAS, and Unreal Blueprints. I’m always eager to learn, experiment with new techniques, and contribute to a positive, collaborative development culture.

Available to hire

Hi, I’m Yoan, a dedicated Unreal Engine programmer focused on delivering polished gameplay systems, AI, and responsive UI. I love turning design ideas into smooth, playable experiences and optimizing them for performance across platforms.

Over the years I’ve collaborated with indie studios and larger teams on shipped titles, tackling multiplayer, tooling, and integration challenges with C++, GAS, and Unreal Blueprints. I’m always eager to learn, experiment with new techniques, and contribute to a positive, collaborative development culture.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

French
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

UE5 Programmer at PLAYERUNKNOWN Productions & Blacksheep Studio
March 1, 2024 - Present
Gameplay programming: handle key systems like character mechanics, camera functionality, collision detection, and the implementation of items and tools.
UE5 Programmer at Game Atelier
December 23, 2023 - Present
UI development for Otherskin using Unreal Engine 5, GAS, CommonUI, Rider, and Git.
UE5 Multiplayer Gameplay Programmer at Chillchat
July 1, 2023 - December 1, 2023
Skill and Monster integration for Primorden (Unreal Engine 5, GAS, multiplayer).
UE4 Gameplay Programmer at Limbic Studio & Blacksheep Studio
January 1, 2021 - June 1, 2023
Collaborated with Limbic Studio as a C++ Unreal Developer; responsible for the ride’s operation and mission scripting in Park Beyond.
Software Developer & tester at Nokia, Nozay
January 1, 2020 - December 31, 2021
Nokia 5G R&D: multi-processing, C, C++ (Real-Time), multi-threading, sockets, C/C++/Python; Engine: Unreal Engine 4 & 5 (C++ & Blueprints).
Game Jam Participant / Level Designer at GameJams
January 1, 2018 - December 31, 2022
Level manager, game controller, collision detection, win/lose detection, map generation, player management, game design.
School Project - Strategy Games at School Project
January 1, 2017 - January 1, 2019
Map generation, Minimax algorithm, level designer, fight & movement management.
UI & UX Integration at Veloton / Cyanide
January 1, 2020 - December 31, 2020
Implementation of new pages, improvement of existing pages, bug fixes; indoor cycling experience.

Education

Master's Degree of Engineering - Computer science at ENSIIE (Evry)
January 1, 2017 - January 1, 2020
Diploma Advanced Technician at IUT Sénart-Fontainebleau
January 1, 2015 - January 1, 2017
High school diploma in sciences - Mathematics specialization at Durzy (Villemandeur)
January 1, 2014 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

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