I’m a Senior Concept Artist with 10+ years of professional experience in game development, specializing in weapon design, hard-surface assets, props, characters, and environments across AAA and mobile projects. I’ve delivered production-ready concept art for real-time game engines and collaborated closely with art directors, designers, and 3D teams. I thrive across Sci-Fi, realistic, and stylized visual styles and have credits on globally recognized IPs.
I excel at shaping concepts from pre-production through final implementation, blending strong visual storytelling with technically precise assets for optimized pipelines. My experience spans across weapon systems, vehicles, environments, and character design, always aiming to elevate gameplay feel and visual identity while staying aligned with brand and lore.
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