I’m a Senior Concept Artist with 10+ years of professional experience in game development, specializing in weapon design, hard-surface assets, props, characters, and environments across AAA and mobile projects. I’ve delivered production-ready concept art for real-time game engines and collaborated closely with art directors, designers, and 3D teams. I thrive across Sci-Fi, realistic, and stylized visual styles and have credits on globally recognized IPs. I excel at shaping concepts from pre-production through final implementation, blending strong visual storytelling with technically precise assets for optimized pipelines. My experience spans across weapon systems, vehicles, environments, and character design, always aiming to elevate gameplay feel and visual identity while staying aligned with brand and lore.

Oleksii Tarasenko

I’m a Senior Concept Artist with 10+ years of professional experience in game development, specializing in weapon design, hard-surface assets, props, characters, and environments across AAA and mobile projects. I’ve delivered production-ready concept art for real-time game engines and collaborated closely with art directors, designers, and 3D teams. I thrive across Sci-Fi, realistic, and stylized visual styles and have credits on globally recognized IPs. I excel at shaping concepts from pre-production through final implementation, blending strong visual storytelling with technically precise assets for optimized pipelines. My experience spans across weapon systems, vehicles, environments, and character design, always aiming to elevate gameplay feel and visual identity while staying aligned with brand and lore.

Available to hire

I’m a Senior Concept Artist with 10+ years of professional experience in game development, specializing in weapon design, hard-surface assets, props, characters, and environments across AAA and mobile projects. I’ve delivered production-ready concept art for real-time game engines and collaborated closely with art directors, designers, and 3D teams. I thrive across Sci-Fi, realistic, and stylized visual styles and have credits on globally recognized IPs.

I excel at shaping concepts from pre-production through final implementation, blending strong visual storytelling with technically precise assets for optimized pipelines. My experience spans across weapon systems, vehicles, environments, and character design, always aiming to elevate gameplay feel and visual identity while staying aligned with brand and lore.

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Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Senior Concept Artist at Volta
March 1, 2022 - July 1, 2024
Designed creatures and visual concepts for Hasbro’s tabletop game, incorporating brand-specific aesthetics; developed hard-surface assets, weapons, robots, mechanical details (greebles), and props for Star Wars projects; created complex weapon skins and cosmetics for Apex Legends; produced production-ready weapon and prop art optimized for real-time rendering; collaborated closely with art directors, designers, and 3D artists from pre-production through final implementation.
Senior 2D/3D Artist at Playtika (Slotomania)
April 1, 2013 - January 1, 2026
Created production and marketing artwork supporting live game operations and promotional campaigns; designed stylized characters to boost visual appeal; produced storyboards for animation teams; designed user interface elements to improve usability; delivered matte paintings that enriched environments and depth.
Senior 2D Artist at WIN Interactive
May 1, 2010 - January 1, 2013
Designed complex environments and animated backgrounds for a hidden-object game; created detailed prop designs aligned with gameplay and narrative needs; produced characters and assets using photobashing techniques to maintain a consistent visual style.
Graphic Designer at A GROUP BTL Agency / Adam Smith Advertisement / OGILVY
October 1, 2007 - February 1, 2010
Developed advertising and promotional artwork, including logos, print materials, storyboards, and billboards; prepared prepress assets for print and digital production, ensuring technical accuracy and quality.
Graphic Designer at A GROUP BTL Agency, ADAM SMITH Advertisement, OGILVY
October 1, 2007 - February 1, 2010
Developed advertising and promotional artwork, including logos, print materials, storyboards, and billboards. Prepared prepress assets for print and digital production, ensuring technical accuracy and quality.

Education

Master’s Degree at National University of Technology and Design, Kyiv, Ukraine
September 1, 2001 - June 1, 2007
Master’s Degree — Costume Design at National University of Technology and Design, Kyiv, Ukraine
September 1, 2001 - June 1, 2007
Master’s Degree at National University of Technology and Design, Kyiv, Ukraine
September 1, 2001 - June 1, 2007

Qualifications

Concept Art for Movies
January 11, 2030 - February 4, 2026
Advanced Concept Art for Movies
January 11, 2030 - February 4, 2026
Advanced Character Concept Art
January 11, 2030 - February 4, 2026
Props & Character Concept Art
January 11, 2030 - February 4, 2026
Environment Art for Games (Unreal Engine)
January 11, 2030 - February 4, 2026
Academic Sculpture & Fine Art Studies
January 11, 2030 - February 4, 2026
Concept Art for Movies — Jama Jurabaev (MDP School)
January 11, 2030 - April 3, 2026
Advanced Concept Art for Movies — Jama Jurabaev
January 11, 2030 - April 3, 2026
Advanced Character Concept Art — Skills Up School
January 11, 2030 - April 3, 2026
Props & Character Concept Art — XYZ School
January 11, 2030 - April 3, 2026
Environment Art for Games (Unreal Engine) — XYZ School
January 11, 2030 - April 3, 2026
Academic Sculpture & Fine Art Studies
January 11, 2030 - April 3, 2026
Concept Art for Movies
January 11, 2030 - April 27, 2026
Advanced Concept Art for Movies
January 11, 2030 - April 27, 2026
Advanced Character Concept Art
January 11, 2030 - April 27, 2026
Props & Character Concept Art
January 11, 2030 - April 27, 2026
Environment Art for Games (Unreal Engine)
January 11, 2030 - April 27, 2026
Offline academic sculpting and fine art studies
January 11, 2030 - April 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet