Hi, I'm Jimy Tran, a 3D artist specializing in hard surface and environment modeling, with a passion for stylised art. I thrive across the full 3D pipeline and enjoy turning concepts into polished assets that fit the game's art direction. I'm a strong communicator and enjoy collaborating with teams and clients to deliver tailored solutions. In my recent role at Mothlight Studios, I designed and built stylised environments from blockout to final polish, optimized real-time performance with LODs, consolidated props into shared 4K texture sets, and created tileable PBR textures to support modular environments. I'm excited to bring clear silhouettes, efficient workflows, and strong visual language to new projects.

Jimy Tran

Hi, I'm Jimy Tran, a 3D artist specializing in hard surface and environment modeling, with a passion for stylised art. I thrive across the full 3D pipeline and enjoy turning concepts into polished assets that fit the game's art direction. I'm a strong communicator and enjoy collaborating with teams and clients to deliver tailored solutions. In my recent role at Mothlight Studios, I designed and built stylised environments from blockout to final polish, optimized real-time performance with LODs, consolidated props into shared 4K texture sets, and created tileable PBR textures to support modular environments. I'm excited to bring clear silhouettes, efficient workflows, and strong visual language to new projects.

Available to hire

Hi, I’m Jimy Tran, a 3D artist specializing in hard surface and environment modeling, with a passion for stylised art. I thrive across the full 3D pipeline and enjoy turning concepts into polished assets that fit the game’s art direction. I’m a strong communicator and enjoy collaborating with teams and clients to deliver tailored solutions.

In my recent role at Mothlight Studios, I designed and built stylised environments from blockout to final polish, optimized real-time performance with LODs, consolidated props into shared 4K texture sets, and created tileable PBR textures to support modular environments. I’m excited to bring clear silhouettes, efficient workflows, and strong visual language to new projects.

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Experience Level

Language

English
Fluent

Work Experience

3D Environment Artist at Mothlight Studios
June 1, 2025 - February 1, 2026
Designed and built stylised environments from blockout to final polish, focusing on clear silhouettes and strong shape language while maintaining low poly counts. Optimised real time performance by creating LODs for key assets and setting up efficient scene content for gameplay readability. Improved rendering performance and efficiency by putting multiple props into a single 4K texture set (shared UV layout) to reduce material count and draw calls while preserving visual fidelity. Created a library of tileable PBR textures to support modular environment building and consistent art direction across the game.

Education

Bachelor of Arts at University of Southampton
September 1, 2022 - April 1, 2025
BTEC - Games Design at East London Arts and Music
September 1, 2020 - July 1, 2022

Qualifications

Tranzfuzer 2025 Capital Fund Winner
January 11, 2030 - February 5, 2026
DunDev 2026 Investment Fund Winner
January 11, 2030 - February 5, 2026

Industry Experience

Gaming, Media & Entertainment