Hi, I’m Jimy Tran, a 3D artist specializing in hard surface and environment modeling, with a passion for stylised art. I thrive across the full 3D pipeline and enjoy turning concepts into polished assets that fit the game’s art direction. I’m a strong communicator and enjoy collaborating with teams and clients to deliver tailored solutions.
In my recent role at Mothlight Studios, I designed and built stylised environments from blockout to final polish, optimized real-time performance with LODs, consolidated props into shared 4K texture sets, and created tileable PBR textures to support modular environments. I’m excited to bring clear silhouettes, efficient workflows, and strong visual language to new projects.
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